Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
"Hot Take": Fear is a bad motivator
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8249125" data-attributes="member: 29398"><p>Believe it or not, I think we're slowly finding some common ground here... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We do it all the time, particularly at low levels.</p><p></p><p>A not-great analogy might be that even though the team you're cheering for has been knocked out of the playoffs, you keep watching anyway to see who wins the cup.</p><p></p><p>Depends, In my case even though we've all been friends for ages, with some of them the only time I saw them (pre-covid) regularly was at the games. Hence, even if I don't have a character it's still worth going just to hang around.</p><p></p><p>Growth of that character, yes. Growth of the campaign as a whole, no.</p><p></p><p>I mean, I've perma-lost characters early in games who I've thought had tons of future potential. So be it; and though I don't like coming back with the same concept I just lost, I'll certainly file that idea away for future re-use.</p><p></p><p>Agreed. Question is, how much luck vs how much skill does one want the ratio to be?</p><p></p><p>They're both gambles, though, in the end.</p><p></p><p>I guess I should ask here, do you have crits and-or fumbles in your combats? I do, using a homebrew system, and fully endorse them as they serve to randomize and swing-ify combat a bit more.</p><p></p><p>Heh - I don't know Minecraft from Monopoly, sorry. But yes, I do somewhat assume that anything I can do slowly at a table using dice, as in create random content, a computer can do very quickly and in stupendous amouts more detail using RNGs.</p><p></p><p>If they weren't, there'd be little if any need for referees.</p><p></p><p>How many hockey players get through a season with 0 penalty minutes? How many basketball players go through a season - or even a single game! - without committing a foul? Very very few, if any. And that's just counting what gets called, never mind the fouls and penalties that get missed or ignored.</p><p></p><p>The altruistic reason: because finding the exploits means they can be fixed via houserule before they break something.</p><p></p><p>The not-so-altruistic reason: because it's the duty of the player to advocate for his/her character using whatever means the game provides.</p><p></p><p>I was referring to a DM's final word being a means of ending arguments.</p><p></p><p>I think your bar for respectful and mine are set at considerably different heights. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I mean, I don't much care if someone I know well insults me all day long; I'm used to it, I'll rarely if ever take it personally, and I'll just give back what I get if I have to. And we'll both probably be laughing the whole time.</p><p></p><p>These two things directly tie together. A private conversation is immediately open to "he said-she said" when spoken of later among others (which it will be; asking me to keep any such conversation secret will be answered with a hard no, and in the greater world I think about 90% of all NDA's should be banned). Better to have it out in the open where everyone sees and hears the same thing in real time.</p><p></p><p>Fair enough. My settings have to last a while, as my three major campaigns thus far have all gone 10+ years.</p><p></p><p>Again, though, that comes down to player choice whether or not the item goes up.</p><p></p><p>I'm talking about random bad-luck loss e.g. you get hit by a fireball and that nature concealment cloak, via both you and it failing to save, just burned to ashes (and, in my game, maybe caused a wild magic surge as the magical energy held in the cloak was suddenly released).</p><p></p><p>Ah. I have a whole table-ful of instigators here... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's the skittish types who are in the minority.</p><p></p><p>Ah. I <strong>always</strong> assume in-person gaming. To me online gaming is an aberration, vastly inferior, and an evil I have to put up with only because of covid. I play it because I've no other choice, and I refuse to DM it.</p><p></p><p>And yes, an online drunken game would certainly lose much of its own appeal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Fair enough.</p><p></p><p>This might sound a bit harsh, and for this I apologize in advance, but I can't think of any other way to put it: one thing I don't and won't do is see or use the game as any sort of therapy. I expect people - including myself - to more or less leave their real-world issues at the door and, if they must, collect them on leaving. (though I sometimes joke that were they to leave them at the door and then forget to collect them on leaving, even better <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>I see it as a logical outcome of how some characters would end up interacting. As DM, all I say is <em>as long as it stays in-character</em>, have at it.</p><p></p><p>Where I guess I see death as just being one of the Problems; only instead of you-the-player having to deal with it the rest of the party does, in terms of either finding and attempting revival or having to go and recruit (a) replacement(s). Or both. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8249125, member: 29398"] Believe it or not, I think we're slowly finding some common ground here... :) We do it all the time, particularly at low levels. A not-great analogy might be that even though the team you're cheering for has been knocked out of the playoffs, you keep watching anyway to see who wins the cup. Depends, In my case even though we've all been friends for ages, with some of them the only time I saw them (pre-covid) regularly was at the games. Hence, even if I don't have a character it's still worth going just to hang around. Growth of that character, yes. Growth of the campaign as a whole, no. I mean, I've perma-lost characters early in games who I've thought had tons of future potential. So be it; and though I don't like coming back with the same concept I just lost, I'll certainly file that idea away for future re-use. Agreed. Question is, how much luck vs how much skill does one want the ratio to be? They're both gambles, though, in the end. I guess I should ask here, do you have crits and-or fumbles in your combats? I do, using a homebrew system, and fully endorse them as they serve to randomize and swing-ify combat a bit more. Heh - I don't know Minecraft from Monopoly, sorry. But yes, I do somewhat assume that anything I can do slowly at a table using dice, as in create random content, a computer can do very quickly and in stupendous amouts more detail using RNGs. If they weren't, there'd be little if any need for referees. How many hockey players get through a season with 0 penalty minutes? How many basketball players go through a season - or even a single game! - without committing a foul? Very very few, if any. And that's just counting what gets called, never mind the fouls and penalties that get missed or ignored. The altruistic reason: because finding the exploits means they can be fixed via houserule before they break something. The not-so-altruistic reason: because it's the duty of the player to advocate for his/her character using whatever means the game provides. I was referring to a DM's final word being a means of ending arguments. I think your bar for respectful and mine are set at considerably different heights. :) I mean, I don't much care if someone I know well insults me all day long; I'm used to it, I'll rarely if ever take it personally, and I'll just give back what I get if I have to. And we'll both probably be laughing the whole time. These two things directly tie together. A private conversation is immediately open to "he said-she said" when spoken of later among others (which it will be; asking me to keep any such conversation secret will be answered with a hard no, and in the greater world I think about 90% of all NDA's should be banned). Better to have it out in the open where everyone sees and hears the same thing in real time. Fair enough. My settings have to last a while, as my three major campaigns thus far have all gone 10+ years. Again, though, that comes down to player choice whether or not the item goes up. I'm talking about random bad-luck loss e.g. you get hit by a fireball and that nature concealment cloak, via both you and it failing to save, just burned to ashes (and, in my game, maybe caused a wild magic surge as the magical energy held in the cloak was suddenly released). Ah. I have a whole table-ful of instigators here... :) It's the skittish types who are in the minority. Ah. I [B]always[/B] assume in-person gaming. To me online gaming is an aberration, vastly inferior, and an evil I have to put up with only because of covid. I play it because I've no other choice, and I refuse to DM it. And yes, an online drunken game would certainly lose much of its own appeal. :) Fair enough. This might sound a bit harsh, and for this I apologize in advance, but I can't think of any other way to put it: one thing I don't and won't do is see or use the game as any sort of therapy. I expect people - including myself - to more or less leave their real-world issues at the door and, if they must, collect them on leaving. (though I sometimes joke that were they to leave them at the door and then forget to collect them on leaving, even better :) ). I see it as a logical outcome of how some characters would end up interacting. As DM, all I say is [I]as long as it stays in-character[/I], have at it. Where I guess I see death as just being one of the Problems; only instead of you-the-player having to deal with it the rest of the party does, in terms of either finding and attempting revival or having to go and recruit (a) replacement(s). Or both. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Hot Take": Fear is a bad motivator
Top