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"Hot Take": Fear is a bad motivator
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<blockquote data-quote="Lanefan" data-source="post: 8249682" data-attributes="member: 29398"><p>Where here "gamble" means anything where you're putting something at risk in hopes of gaining a benefit, regardless of whether the house always wins or not.</p><p></p><p>The stock market, to me, is a gamble.</p><p></p><p>For now. AI is progressing in mighty leaps and bounds these days. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I leave this in the hands of the player, as that's who the character belongs to. A player is free to retire a character at any time, and I-as-DM have no input into it other than if the retirement's taking place in some bizarre off-plane location I'd probably ask "are you sure?".</p><p></p><p>This is common in my games. Players have several PCs each in the setting, built up over time, and cycle them in and out between adventures however they desire.</p><p></p><p>Death at some point is nearly certain; and low-level play tends to churn through characters unless either a) the players are much more cautious than usual, b) the PCs are much luckier than usual, or c) I throw softball adventures at them.</p><p></p><p>At higher level, death is still going to happen but attempts at revival become a possibility (a near-certainty once you've got a party member capable of casting <em>Raise Dead</em> in the field). However, as I'm running a 1e variant, revival is never a sure thing: there's almost always a small chance it doesn't work.</p><p></p><p>I wouldn't wait for the lunch, I'd call you out at the game when you arrived late for the umpteenth time. Why at the game but not the lunch? Because present (in theory) at the game are the other people who are directly affected and who thus might have a stake in the matter: the rest of the players. The conversation matters to them, it doesn't matter to some other non-gaming friends at a lunch.</p><p></p><p>I have a player who's nearly always late, not just to games but to anything. He's been called out on it many times by several DMs over many years but nothing changes, it's just how he is; and so if everyone else is on time we just start without him.</p><p></p><p>The lava example is intentionally taking it right over the top, in order to show at the player level the Looney Tunes ultra-gonzo that becomes possible in a true no-death game and thus maybe to convince the DM that this policy might need a serious rethink. Normally no character of mine would do anything quite that stupid (though a few have come close!).</p><p></p><p>I allow any alignment. Sometimes they get along, sometimes they don't; and the true headaches tend to winnow themselves out over the long run (sometimes in wildly entertaining ways).</p><p></p><p>Again, having lots of character turnover through death and-or retirement/cycling helps with this; in that a character who's a bad fit for one party might be perfect for another.</p><p></p><p>My lot know angels exist mostly because on at least two occasions one's been gated in - annoyed at being disturbed - due to a wild magic surge. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I wouldn't want to impose it as DM, though.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8249682, member: 29398"] Where here "gamble" means anything where you're putting something at risk in hopes of gaining a benefit, regardless of whether the house always wins or not. The stock market, to me, is a gamble. For now. AI is progressing in mighty leaps and bounds these days. :) I leave this in the hands of the player, as that's who the character belongs to. A player is free to retire a character at any time, and I-as-DM have no input into it other than if the retirement's taking place in some bizarre off-plane location I'd probably ask "are you sure?". This is common in my games. Players have several PCs each in the setting, built up over time, and cycle them in and out between adventures however they desire. Death at some point is nearly certain; and low-level play tends to churn through characters unless either a) the players are much more cautious than usual, b) the PCs are much luckier than usual, or c) I throw softball adventures at them. At higher level, death is still going to happen but attempts at revival become a possibility (a near-certainty once you've got a party member capable of casting [I]Raise Dead[/I] in the field). However, as I'm running a 1e variant, revival is never a sure thing: there's almost always a small chance it doesn't work. I wouldn't wait for the lunch, I'd call you out at the game when you arrived late for the umpteenth time. Why at the game but not the lunch? Because present (in theory) at the game are the other people who are directly affected and who thus might have a stake in the matter: the rest of the players. The conversation matters to them, it doesn't matter to some other non-gaming friends at a lunch. I have a player who's nearly always late, not just to games but to anything. He's been called out on it many times by several DMs over many years but nothing changes, it's just how he is; and so if everyone else is on time we just start without him. The lava example is intentionally taking it right over the top, in order to show at the player level the Looney Tunes ultra-gonzo that becomes possible in a true no-death game and thus maybe to convince the DM that this policy might need a serious rethink. Normally no character of mine would do anything quite that stupid (though a few have come close!). I allow any alignment. Sometimes they get along, sometimes they don't; and the true headaches tend to winnow themselves out over the long run (sometimes in wildly entertaining ways). Again, having lots of character turnover through death and-or retirement/cycling helps with this; in that a character who's a bad fit for one party might be perfect for another. My lot know angels exist mostly because on at least two occasions one's been gated in - annoyed at being disturbed - due to a wild magic surge. :) I wouldn't want to impose it as DM, though. [/QUOTE]
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