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"Hot Take": Fear is a bad motivator
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<blockquote data-quote="Lanefan" data-source="post: 8252185" data-attributes="member: 29398"><p>I can clearly see why this would be a problem if the game somehow forced you to pay to access the loot boxes and you were otherwise (more or less) unable to proceed or complete the game without some resource that could only be obtained from said loot boxes. That's scummy all day long.</p><p></p><p>If they're free to obtain through play, however, and have random contents, the concept seems fine in principle: it's just a matter of luck what you get (and maybe whether you even find any).</p><p></p><p>I don't play multi-player online games so the whole trade-with-others thing isn't something I ever have to worry about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But let's put this in an RPG context. If I'm programming a D&D campaign simulation game, does this mean I can't randomize what's found in, say, a dragon's treasure hoard? I can do this playing live at the table no problem, I should be able to do it in a program, right? Or am I missing something else here?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8252185, member: 29398"] I can clearly see why this would be a problem if the game somehow forced you to pay to access the loot boxes and you were otherwise (more or less) unable to proceed or complete the game without some resource that could only be obtained from said loot boxes. That's scummy all day long. If they're free to obtain through play, however, and have random contents, the concept seems fine in principle: it's just a matter of luck what you get (and maybe whether you even find any). I don't play multi-player online games so the whole trade-with-others thing isn't something I ever have to worry about. :) But let's put this in an RPG context. If I'm programming a D&D campaign simulation game, does this mean I can't randomize what's found in, say, a dragon's treasure hoard? I can do this playing live at the table no problem, I should be able to do it in a program, right? Or am I missing something else here? [/QUOTE]
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