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"Hot Take": Fear is a bad motivator
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<blockquote data-quote="Lanefan" data-source="post: 8253076" data-attributes="member: 29398"><p>Yep - I like these sort of things as well.</p><p></p><p>I'd have to be in the campaign and know its personalities etc. but the quickest general idea I can think of would be to somehow put anyone we rescued - particularly anyone powerful - into our debt, not so much slavery as just a clear realization that their loyalty is now to us and nobody else; and slowly build up our own private army... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sometimes statistics are the story, or a major component of it. You need look no further than baseball for an example of this.</p><p></p><p>But if I win 68 out of 100 games I'm going to generally do better than someone who wins 36 out of 100, right? (that said, when it comes to me and poker 1 win in 100 is about right... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Well, it's both, really.</p><p></p><p>When I say death is a near-certainty I'm also taking into account that the game provides mechanisms for revival. Death isn't always permanent, though (in my game anyway) it does carry long-term or permanent aftereffects should you be revived unless by a full Wish.</p><p></p><p>The "keep trying" bit really only applies at low level where revival remains (usually) unaffordable.</p><p></p><p>The survivors feel special to me while they're still going; and maybe by the time their numbers come up we'll be to a level where revival is in play... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8253076, member: 29398"] Yep - I like these sort of things as well. I'd have to be in the campaign and know its personalities etc. but the quickest general idea I can think of would be to somehow put anyone we rescued - particularly anyone powerful - into our debt, not so much slavery as just a clear realization that their loyalty is now to us and nobody else; and slowly build up our own private army... :) Sometimes statistics are the story, or a major component of it. You need look no further than baseball for an example of this. But if I win 68 out of 100 games I'm going to generally do better than someone who wins 36 out of 100, right? (that said, when it comes to me and poker 1 win in 100 is about right... :) ) Well, it's both, really. When I say death is a near-certainty I'm also taking into account that the game provides mechanisms for revival. Death isn't always permanent, though (in my game anyway) it does carry long-term or permanent aftereffects should you be revived unless by a full Wish. The "keep trying" bit really only applies at low level where revival remains (usually) unaffordable. The survivors feel special to me while they're still going; and maybe by the time their numbers come up we'll be to a level where revival is in play... :) [/QUOTE]
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