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Hot Take: remove spell slots, use Strain instead.
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8528015" data-attributes="member: 15882"><p>I have a book (Grimm Tales)where you can cast as much as you want but casting spells is deadly:</p><p></p><p>You cast a spell and you take 1d8/ spell level in CON Damage.</p><p></p><p>To be a good caster, you need several feats(I forget the names of the feats but):</p><ul> <li data-xf-list-type="ul">FEAT 1: lets you reduce damage equal to your spellcasting modifier: so 16 INT would reduce damage by 3 on each d6 rolled</li> <li data-xf-list-type="ul">FEAT 2: Makes the Damage Strength instead of Con (so it weakens you physically, but won't kill you</li> <li data-xf-list-type="ul">FEAT 3: reduces the damage from a d8 to a d6 then take it again to reduce to a d4. If I remember, there's always a chance where you take a minimum of 1 damage, even if you Stat is higher than the dice.</li> </ul><p></p><p>This was D20 modern Chassis so you got lots of feats and you had to invest in being a wizard and you could only find spells while adventuring. Nonetheless, I like this system of 'Spell Fatigue' much better. I feel there would be a way to make it work in 5e. Obviously, as written above couldn't work in 5e, but I feel there could be a way where spellcasting slowly wears you down.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8528015, member: 15882"] I have a book (Grimm Tales)where you can cast as much as you want but casting spells is deadly: You cast a spell and you take 1d8/ spell level in CON Damage. To be a good caster, you need several feats(I forget the names of the feats but): [LIST] [*]FEAT 1: lets you reduce damage equal to your spellcasting modifier: so 16 INT would reduce damage by 3 on each d6 rolled [*]FEAT 2: Makes the Damage Strength instead of Con (so it weakens you physically, but won't kill you [*]FEAT 3: reduces the damage from a d8 to a d6 then take it again to reduce to a d4. If I remember, there's always a chance where you take a minimum of 1 damage, even if you Stat is higher than the dice. [/LIST] This was D20 modern Chassis so you got lots of feats and you had to invest in being a wizard and you could only find spells while adventuring. Nonetheless, I like this system of 'Spell Fatigue' much better. I feel there would be a way to make it work in 5e. Obviously, as written above couldn't work in 5e, but I feel there could be a way where spellcasting slowly wears you down. [/QUOTE]
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Hot Take: remove spell slots, use Strain instead.
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