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Hot Take: Uncertainty Makes D&D Better
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<blockquote data-quote="Clint_L" data-source="post: 8922255" data-attributes="member: 7035894"><p>I used to agree with this point. But I've been using the standard array method of character generation for quite awhile now, and there is more than enough ways to vary characters so that none of them end up the same. Whereas rolling creates winners and losers (plus a lot of young players can get kind of "cheat-y" because they see the stakes as too high). I don't think 5e makes it any easier to game the system than any previous version of the game.</p><p></p><p>For instance, to go with an example you and I were discussing the other night, my first AD&D character had 18/94 strength. When I created him, I had no idea what that even meant, but my buddy who was helping me was freaking out because of how powerful that made my character. And he was right! Getting +2/+5 (hit/damage) from level 1 is a massive advantage over a player who starts with "only" a 17 strength (+1/+1).</p><p></p><p>The only randomness in character creation now is optional - players can choose to roll for various background and character traits if they want, but they can always supersede that with their own ideas. Rolling up a new character was fun, kind of like gambling, and I thought I would hate doing away with it. But I haven't missed it at all.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8922255, member: 7035894"] I used to agree with this point. But I've been using the standard array method of character generation for quite awhile now, and there is more than enough ways to vary characters so that none of them end up the same. Whereas rolling creates winners and losers (plus a lot of young players can get kind of "cheat-y" because they see the stakes as too high). I don't think 5e makes it any easier to game the system than any previous version of the game. For instance, to go with an example you and I were discussing the other night, my first AD&D character had 18/94 strength. When I created him, I had no idea what that even meant, but my buddy who was helping me was freaking out because of how powerful that made my character. And he was right! Getting +2/+5 (hit/damage) from level 1 is a massive advantage over a player who starts with "only" a 17 strength (+1/+1). The only randomness in character creation now is optional - players can choose to roll for various background and character traits if they want, but they can always supersede that with their own ideas. Rolling up a new character was fun, kind of like gambling, and I thought I would hate doing away with it. But I haven't missed it at all. [/QUOTE]
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