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Hot Take: Uncertainty Makes D&D Better
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<blockquote data-quote="Staffan" data-source="post: 8922647" data-attributes="member: 907"><p>I like it when the basic task resolution method has a fair amount of randomness in it, but there are ways to mitigate that randomness via resource expenditure. For example, in TORG Eternity you have both Possibilities that give a bonus to your roll and cards that can either give a bonus, allow rerolls, or any of a number of other effects.</p><p></p><p>But I think the clearest example of what I'm thinking of is actually a card game with some RPG elements: Arkham Horror (the card game, not the board game). There, you have a hand of cards which you can either use for their main effect, or you can discard cards with matching symbols on them to aid in various skill tests. So if you need to pass a particular test, you might be able to spend cards from your hand to improve your odds, but it's never a sure thing (because one of the random elements is an autofail). But doing so depletes your hand, both as a whole and of the individual cards you use for this purpose.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8922647, member: 907"] I like it when the basic task resolution method has a fair amount of randomness in it, but there are ways to mitigate that randomness via resource expenditure. For example, in TORG Eternity you have both Possibilities that give a bonus to your roll and cards that can either give a bonus, allow rerolls, or any of a number of other effects. But I think the clearest example of what I'm thinking of is actually a card game with some RPG elements: Arkham Horror (the card game, not the board game). There, you have a hand of cards which you can either use for their main effect, or you can discard cards with matching symbols on them to aid in various skill tests. So if you need to pass a particular test, you might be able to spend cards from your hand to improve your odds, but it's never a sure thing (because one of the random elements is an autofail). But doing so depletes your hand, both as a whole and of the individual cards you use for this purpose. [/QUOTE]
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Hot Take: Uncertainty Makes D&D Better
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