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Hot Take: Uncertainty Makes D&D Better
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<blockquote data-quote="Lanefan" data-source="post: 8922657" data-attributes="member: 29398"><p>If the player/PC asks before or during the pick locks attempt whether the lock is the same as the last one I'll answer the question then. If not, a reasonable assumption is that no two locks are the same unless told otherwise, if for no other reason than they each have a unique key.</p><p></p><p>That said, 99% of the time this level of detail isn't given in the module or prep or whatever, so the DM not only has to wing it but has free rein to do so. Same thing about which way a typical dungeon door opens - it's a rare module that mentions this, and one of the very few I've seen that did got it all wrong, thusly:</p><p></p><p>"Unless stated otherwise, handles and hinges are always on the left".</p><p></p><p>Think about it... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>So, when asked "Which way does the door open?", which is a quite reasonable thing the PCs are going to want to know, the DM has to wing it - and then either note it down or draw it on the dungeon map for when the PCs use that door again.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8922657, member: 29398"] If the player/PC asks before or during the pick locks attempt whether the lock is the same as the last one I'll answer the question then. If not, a reasonable assumption is that no two locks are the same unless told otherwise, if for no other reason than they each have a unique key. That said, 99% of the time this level of detail isn't given in the module or prep or whatever, so the DM not only has to wing it but has free rein to do so. Same thing about which way a typical dungeon door opens - it's a rare module that mentions this, and one of the very few I've seen that did got it all wrong, thusly: "Unless stated otherwise, handles and hinges are always on the left". Think about it... :) So, when asked "Which way does the door open?", which is a quite reasonable thing the PCs are going to want to know, the DM has to wing it - and then either note it down or draw it on the dungeon map for when the PCs use that door again. [/QUOTE]
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