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Hot Take: Uncertainty Makes D&D Better
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<blockquote data-quote="Neonchameleon" data-source="post: 8922843" data-attributes="member: 87792"><p>I've been pushing back hard because D&D is possibly the <em>least</em> random RPG and the one with the least unexpected outcomes on my entire bookshelf. (I'm still waiting to hear <em>which</em> storygame you've played that has less uncertainty than D&D because literally all the non-diceless ones I play have far, far more). And there are advantages to less randomness just as there are to more (Diplomacy is a great and terrible boardgame precisely because there is so little randomness).</p><p></p><p>So I'm pushing back on two counts:</p><ul> <li data-xf-list-type="ul">Adding randomness to D&D takes strengths away from D&D and makes it more like other games that do what they do better. You can add a new coat of paint but the foundations like hit points are designed to take away randomness.</li> <li data-xf-list-type="ul">House rules are not actually a part of D&D so much as they are changing D&D because what it <em>actually</em> does does not fit your purpose</li> </ul><p>If this thread was about how there was <em>not enough</em> randomness in D&D to suit you and more would be better that would be a distinctly different thread.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8922843, member: 87792"] I've been pushing back hard because D&D is possibly the [I]least[/I] random RPG and the one with the least unexpected outcomes on my entire bookshelf. (I'm still waiting to hear [I]which[/I] storygame you've played that has less uncertainty than D&D because literally all the non-diceless ones I play have far, far more). And there are advantages to less randomness just as there are to more (Diplomacy is a great and terrible boardgame precisely because there is so little randomness). So I'm pushing back on two counts: [LIST] [*]Adding randomness to D&D takes strengths away from D&D and makes it more like other games that do what they do better. You can add a new coat of paint but the foundations like hit points are designed to take away randomness. [*]House rules are not actually a part of D&D so much as they are changing D&D because what it [I]actually[/I] does does not fit your purpose [/LIST] If this thread was about how there was [I]not enough[/I] randomness in D&D to suit you and more would be better that would be a distinctly different thread. [/QUOTE]
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