Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Hot Take: Uncertainty Makes D&D Better
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8922848" data-attributes="member: 6790260"><p>Okay. You spoke of " 'story' games" as things clearly distinct from D&D and which, in their absolute fundamental mechanics, actually <em>eliminate</em> uncertainty entirely. You proceeded to praise D&D as it actually is (not just how it could potentially be), and specifically in the results of die rolls, with the implication that such things either don't happen or are framed into being superfluous in " 'story' games."</p><p></p><p>Something like half a dozen people now have cited numerous systems to you which do not do this. Posters responding with confusion and skepticism as to how you could find an absence of "interesting" dice rolls and an experience where everything is pre-planned. Particularly because several of the most prominent games marketed as "story games" (usually under the general idea of "story now" even if not by that name) explicitly make spontaneity and embracing unexpected results an aspect of the rules or policies of play (e.g. PbtA's "play to find out what happens.")</p><p></p><p>Where are these " 'story' games" which eliminate uncertainty? If D&D is special with its dice (your original argument), why is it apparently suffering from people "plan[ning] too much and hold[ing] too many 'story' expectations"?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8922848, member: 6790260"] Okay. You spoke of " 'story' games" as things clearly distinct from D&D and which, in their absolute fundamental mechanics, actually [I]eliminate[/I] uncertainty entirely. You proceeded to praise D&D as it actually is (not just how it could potentially be), and specifically in the results of die rolls, with the implication that such things either don't happen or are framed into being superfluous in " 'story' games." Something like half a dozen people now have cited numerous systems to you which do not do this. Posters responding with confusion and skepticism as to how you could find an absence of "interesting" dice rolls and an experience where everything is pre-planned. Particularly because several of the most prominent games marketed as "story games" (usually under the general idea of "story now" even if not by that name) explicitly make spontaneity and embracing unexpected results an aspect of the rules or policies of play (e.g. PbtA's "play to find out what happens.") Where are these " 'story' games" which eliminate uncertainty? If D&D is special with its dice (your original argument), why is it apparently suffering from people "plan[ning] too much and hold[ing] too many 'story' expectations"? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hot Take: Uncertainty Makes D&D Better
Top