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Hot Take: Uncertainty Makes D&D Better
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<blockquote data-quote="Reynard" data-source="post: 8922869" data-attributes="member: 467"><p>"It" isn't suffering from those things. People who rely on them are.</p><p></p><p>One important thing to note here: I am expressing a preference and belief here. I am not declaring a truth. For me, increased uncertainty in die roll outcomes is net benefit when playing D&D (and other trad games). Unexpected results make the game better. Playing D&D with a set plot in mind -- like an AP -- or a set of rigid expectations -- "my character is going to take back the throne!" -- is less fun and creates a tension with the inherent randomness of play, which is a problem.</p><p></p><p>As to which story games I was was thinking of when I wrote the OP, the one in my mind was Scum and Villainty. I know I will get push back on that because FitD games are "play to find out" but what I mean is that the actual dice system in S&V doesn't have much range and it usually requires a series of extreme results to created something truly unexpected since it all flows from the fiction (which is itself a constraint). But I did not want to get too deeply into that discussion because this thread is about D&D and how randomness impacts it. If you want to argue of about story games, start a new thread, please.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8922869, member: 467"] "It" isn't suffering from those things. People who rely on them are. One important thing to note here: I am expressing a preference and belief here. I am not declaring a truth. For me, increased uncertainty in die roll outcomes is net benefit when playing D&D (and other trad games). Unexpected results make the game better. Playing D&D with a set plot in mind -- like an AP -- or a set of rigid expectations -- "my character is going to take back the throne!" -- is less fun and creates a tension with the inherent randomness of play, which is a problem. As to which story games I was was thinking of when I wrote the OP, the one in my mind was Scum and Villainty. I know I will get push back on that because FitD games are "play to find out" but what I mean is that the actual dice system in S&V doesn't have much range and it usually requires a series of extreme results to created something truly unexpected since it all flows from the fiction (which is itself a constraint). But I did not want to get too deeply into that discussion because this thread is about D&D and how randomness impacts it. If you want to argue of about story games, start a new thread, please. [/QUOTE]
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