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Hot Take: Uncertainty Makes D&D Better
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<blockquote data-quote="DMZ2112" data-source="post: 8923086" data-attributes="member: 78752"><p>So you filter out unreasonable players like any sane dungeon master. Seems pretty standard to me.</p><p></p><p></p><p>Insult received as intended.</p><p></p><p></p><p>Fair. Call it consent to deception, then. Like attending a magic show.</p><p></p><p></p><p>I don't even know what this means. Us both having bias is a bold strategy?</p><p></p><p></p><p>No it isn't, it's a limited noun. Can we agree that "entitlement" is a problem at TTRPG tables? I honestly don't see a fundamental difference between players and dungeon masters beyond a willingness to take on additional responsibility for the good of the group. When people are unwilling to take on additional responsibility but still feel free to make demands of the group, it gets up my nose. I don't see that as unreasonable.</p><p></p><p>I'll cop to finding demands more acceptable when they are coming from someone who has stepped up.</p><p></p><p></p><p>Then I regret using a pithy turn of phrase to illustrate an equally deeply held belief; it appears I damaged my credibility in doing so.</p><p></p><p>It's not a question of knowing better than the players, but a question of having additional knowledge. As a dungeon master I know the results of hidden rolls, the DCs or HP totals of challenges the players face, and the content of the adventure that has not yet been revealed to the players. </p><p></p><p>This gives me a different perspective on things like whether that hit for 8 damage on the creature with 9 HP remaining should just kill the creature, or if it should get one more round of attacks; whether that 13 on a Perception check will detect the DC 15 secret passage because we've only got 30 minutes left in the session; or whether two of the three crits I just rolled on a dragon's claw/claw/bite against a flagging party might just as easily have been one crit and two 19s.</p><p></p><p>If a player feels strongly that die rolls must be sacrosanct, then they are free not to play at my table, and I would encourage them to move on. I may disagree with them philosophically, but the one absolute truth about TTRPGs is that every table and every player are different and those differences must be respected. Doesn't mean I'm going to run my table differently for one person, though, and it would be unfair to treat them differently than everyone else at the table.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 8923086, member: 78752"] So you filter out unreasonable players like any sane dungeon master. Seems pretty standard to me. Insult received as intended. Fair. Call it consent to deception, then. Like attending a magic show. I don't even know what this means. Us both having bias is a bold strategy? No it isn't, it's a limited noun. Can we agree that "entitlement" is a problem at TTRPG tables? I honestly don't see a fundamental difference between players and dungeon masters beyond a willingness to take on additional responsibility for the good of the group. When people are unwilling to take on additional responsibility but still feel free to make demands of the group, it gets up my nose. I don't see that as unreasonable. I'll cop to finding demands more acceptable when they are coming from someone who has stepped up. Then I regret using a pithy turn of phrase to illustrate an equally deeply held belief; it appears I damaged my credibility in doing so. It's not a question of knowing better than the players, but a question of having additional knowledge. As a dungeon master I know the results of hidden rolls, the DCs or HP totals of challenges the players face, and the content of the adventure that has not yet been revealed to the players. This gives me a different perspective on things like whether that hit for 8 damage on the creature with 9 HP remaining should just kill the creature, or if it should get one more round of attacks; whether that 13 on a Perception check will detect the DC 15 secret passage because we've only got 30 minutes left in the session; or whether two of the three crits I just rolled on a dragon's claw/claw/bite against a flagging party might just as easily have been one crit and two 19s. If a player feels strongly that die rolls must be sacrosanct, then they are free not to play at my table, and I would encourage them to move on. I may disagree with them philosophically, but the one absolute truth about TTRPGs is that every table and every player are different and those differences must be respected. Doesn't mean I'm going to run my table differently for one person, though, and it would be unfair to treat them differently than everyone else at the table. [/QUOTE]
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Hot Take: Uncertainty Makes D&D Better
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