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Hot Take: Uncertainty Makes D&D Better
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<blockquote data-quote="bloodtide" data-source="post: 8923596" data-attributes="member: 6684958"><p>Ok, the easy one for you to understand is the Internet myth Railroad DM. The DM has written a RPG Novel, and the players will play through the novel exactly the way the DM wants. The players "have no agency".</p><p></p><p>The next one is where the Players TELL the DM to do this: you see this quite often with Adventure Paths or Official Modules. The players want to not just "win" the adventure, but they want to "win" it in the best way possible. So, no matter what goofy slapstick stuff the players do, things in the game will always work out for them 100%. And even if the players ignore all the clues, randomly do things and really don't play the game at all...all the characters will live and they will finish the adventure perfectly. </p><p></p><p>Next is the individual player ones. The player has written a backstory how their spacial character is the secret son of the king of the world, then they TELL the DM what the story plot will be. Often like "my character will effortlessly just be come king of the world". Then the DM will make sure that happens: no character death, no character problems, the kingdom is always sitting there perfectly waiting for the character to rule it.</p><p></p><p>So the DM or the Players, in many ways, have a Set Play Style to make a story happen. </p><p></p><p>Take the example of the kidnapped princess. So the story is the characters must track down and find the princess. Rescue her. Then get her safety back to her kingdom. This is a standard classic adventure.</p><p></p><p>In The Set Play Style, the above will automatically happen: you only "play" the game to see how it will automatically happen. In the uncertain style.....anything can happen.</p><p></p><p>So the characters have the princess and are almost back to her kingdom...and get attacked by trolls and goblins. Arrows fly all over the area. In the Set Play Style the princess will NEVER be hit and KILLED by an arrow: The characters will bring her home save and sound no matter what. In the uncertain game...THUNK..arrows (might) hit the princess and she dies. BOOM. Major story movement...NOW what happens?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8923596, member: 6684958"] Ok, the easy one for you to understand is the Internet myth Railroad DM. The DM has written a RPG Novel, and the players will play through the novel exactly the way the DM wants. The players "have no agency". The next one is where the Players TELL the DM to do this: you see this quite often with Adventure Paths or Official Modules. The players want to not just "win" the adventure, but they want to "win" it in the best way possible. So, no matter what goofy slapstick stuff the players do, things in the game will always work out for them 100%. And even if the players ignore all the clues, randomly do things and really don't play the game at all...all the characters will live and they will finish the adventure perfectly. Next is the individual player ones. The player has written a backstory how their spacial character is the secret son of the king of the world, then they TELL the DM what the story plot will be. Often like "my character will effortlessly just be come king of the world". Then the DM will make sure that happens: no character death, no character problems, the kingdom is always sitting there perfectly waiting for the character to rule it. So the DM or the Players, in many ways, have a Set Play Style to make a story happen. Take the example of the kidnapped princess. So the story is the characters must track down and find the princess. Rescue her. Then get her safety back to her kingdom. This is a standard classic adventure. In The Set Play Style, the above will automatically happen: you only "play" the game to see how it will automatically happen. In the uncertain style.....anything can happen. So the characters have the princess and are almost back to her kingdom...and get attacked by trolls and goblins. Arrows fly all over the area. In the Set Play Style the princess will NEVER be hit and KILLED by an arrow: The characters will bring her home save and sound no matter what. In the uncertain game...THUNK..arrows (might) hit the princess and she dies. BOOM. Major story movement...NOW what happens? [/QUOTE]
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