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Hot Take: Uncertainty Makes D&D Better
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 8924153" data-attributes="member: 32075"><p>I'm for a happy medium on this point. Some uncertainty is good, and both too much and too little can be bad. </p><p></p><p>There's temptation in both directions. "If some uncertainty is good, then lots and lots of uncertainty must be better!" and "If limiting uncertainty is good then eliminating uncertainty must be better!"</p><p></p><p>Now finding the right amount of uncertainty is an art, and different groups will like to see different levels. The PCs need to be able to deal with the uncertainty on offer; they need to be flexible and to have reserves (and be allowed to be flexible and have reserves). If the PCs are too brittle, or if they operate too close to the edge, they'll frequently and routinely get wiped out, and this is a Problem. (Unless you're playing a game where the PCs are expected to routinely get wiped out. It's a possible play style but not my cuppa. Not at all. Not at all.)</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 8924153, member: 32075"] I'm for a happy medium on this point. Some uncertainty is good, and both too much and too little can be bad. There's temptation in both directions. "If some uncertainty is good, then lots and lots of uncertainty must be better!" and "If limiting uncertainty is good then eliminating uncertainty must be better!" Now finding the right amount of uncertainty is an art, and different groups will like to see different levels. The PCs need to be able to deal with the uncertainty on offer; they need to be flexible and to have reserves (and be allowed to be flexible and have reserves). If the PCs are too brittle, or if they operate too close to the edge, they'll frequently and routinely get wiped out, and this is a Problem. (Unless you're playing a game where the PCs are expected to routinely get wiped out. It's a possible play style but not my cuppa. Not at all. Not at all.) [/QUOTE]
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Hot Take: Uncertainty Makes D&D Better
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