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Hot Take: Uncertainty Makes D&D Better
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<blockquote data-quote="CleverNickName" data-source="post: 8924250" data-attributes="member: 50987"><p>Well, until AI catches up with me, I have some pretty robust spreadsheets that I use when writing/running adventures. I got pretty familiar with pivot tables, pulldown menus, VLOOKUP, and Boolean expressions in engineering school, and I have built some really spiffy generators in Excel. Some of them have been set up to display Roll20 macros which I can then copy/paste into the chat window (usually for dice rolls and descriptions.)</p><p></p><p>With the click of a button I can generate an entire shop inventory, roll up a random encounter, fill out a treasure hoard, describe a potion, or create an NPC out of thin air. Sure, there are lots of online generators that I could use as well, but they never <em>quite </em>fit my campaign or the PCs...they are usually SRD Only, or Everything From Everywhere, and I usually end up doing multiple iterations until I find something I can use. (Not to mention having to juggle dozens of bookmarks to different websites.) Building my own generator does take some time up-front (about an hour), but saves me a lot more time in the long run because all of my generators are in once place, and all of the options and math have all been tailored to fit my own game.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8924250, member: 50987"] Well, until AI catches up with me, I have some pretty robust spreadsheets that I use when writing/running adventures. I got pretty familiar with pivot tables, pulldown menus, VLOOKUP, and Boolean expressions in engineering school, and I have built some really spiffy generators in Excel. Some of them have been set up to display Roll20 macros which I can then copy/paste into the chat window (usually for dice rolls and descriptions.) With the click of a button I can generate an entire shop inventory, roll up a random encounter, fill out a treasure hoard, describe a potion, or create an NPC out of thin air. Sure, there are lots of online generators that I could use as well, but they never [I]quite [/I]fit my campaign or the PCs...they are usually SRD Only, or Everything From Everywhere, and I usually end up doing multiple iterations until I find something I can use. (Not to mention having to juggle dozens of bookmarks to different websites.) Building my own generator does take some time up-front (about an hour), but saves me a lot more time in the long run because all of my generators are in once place, and all of the options and math have all been tailored to fit my own game. [/QUOTE]
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