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Hot Take: Uncertainty Makes D&D Better
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<blockquote data-quote="Remathilis" data-source="post: 8924346" data-attributes="member: 7635"><p>I give it 5 years before a chatbot style DM could spit that info out pretty effortlessly. What will be interesting is when AI can correlate that info simultaneously. You'll pop in the chat box "what is the weather?" And it will generate a weather cycle based on the exact location of the world, the date and time of year, historical weather patterns, variations based on other events (a local volcano erupting) and climate models pulled from real world metrology. Then, it keeps that knowledge in it's database and references it the next time the question is asked.</p><p></p><p>Imagine a world that not only generates a shop's worth of items, but can account for the effects of local bandit the PCs stopped, a visit by the Duke two weeks ago, a bad harvest of wheat, and other micro events that would be difficult if not impossible for a live DM to track. And then catalogues those events for the next time. </p><p></p><p>That will be the moment when AI will surpass meat DMs.When it can track variables no human could (or would) want to track. And in a large, collaborative application (like say, the Forgotten Realms) you could have it spit out results that rival reality. </p><p></p><p>And that will be child's play compared to 15 years from now...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8924346, member: 7635"] I give it 5 years before a chatbot style DM could spit that info out pretty effortlessly. What will be interesting is when AI can correlate that info simultaneously. You'll pop in the chat box "what is the weather?" And it will generate a weather cycle based on the exact location of the world, the date and time of year, historical weather patterns, variations based on other events (a local volcano erupting) and climate models pulled from real world metrology. Then, it keeps that knowledge in it's database and references it the next time the question is asked. Imagine a world that not only generates a shop's worth of items, but can account for the effects of local bandit the PCs stopped, a visit by the Duke two weeks ago, a bad harvest of wheat, and other micro events that would be difficult if not impossible for a live DM to track. And then catalogues those events for the next time. That will be the moment when AI will surpass meat DMs.When it can track variables no human could (or would) want to track. And in a large, collaborative application (like say, the Forgotten Realms) you could have it spit out results that rival reality. And that will be child's play compared to 15 years from now... [/QUOTE]
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