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Hot Take: Uncertainty Makes D&D Better
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<blockquote data-quote="Maxperson" data-source="post: 8924405" data-attributes="member: 23751"><p>Why not? You don't think another equally ultra-skilled warrior can't block, parry and dodge 4 attacks from your ultra-skilled warrior?</p><p></p><p>Warrior 1 moves in and thrusts his blade forward to skewer warrior 2 through the neck. Warrior 2 pivots slightly and the thrust passes by his neck harmlessly(miss #1). Seeing this warrior 1 quickly slashes sideways intending to slice warrior 2's neck open only to find warrior 2's shield blocking the slash upward having anticipated this move(miss #2). Warrior 1 quickly pulls his sword back for another thrust while the shield is high, but the shield again finds itself in the sword's path blocking it, causing the sword to skitter off the shield to the right(miss #3). As quick as a blur the sword whistles back under the shield to slash low at warrior 2's legs, only to be parried deftly by warrior 2's axe(miss#4). </p><p></p><p>Nothing farcical about that at all. It's actually a rather exciting combat. It's actually less realistic(more farcical) for it to be impossible like you say Shadowrun and Exalted do. It sounds like those systems make a high level combat more like DBZ where they just hit each other back and forth until one drops.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8924405, member: 23751"] Why not? You don't think another equally ultra-skilled warrior can't block, parry and dodge 4 attacks from your ultra-skilled warrior? Warrior 1 moves in and thrusts his blade forward to skewer warrior 2 through the neck. Warrior 2 pivots slightly and the thrust passes by his neck harmlessly(miss #1). Seeing this warrior 1 quickly slashes sideways intending to slice warrior 2's neck open only to find warrior 2's shield blocking the slash upward having anticipated this move(miss #2). Warrior 1 quickly pulls his sword back for another thrust while the shield is high, but the shield again finds itself in the sword's path blocking it, causing the sword to skitter off the shield to the right(miss #3). As quick as a blur the sword whistles back under the shield to slash low at warrior 2's legs, only to be parried deftly by warrior 2's axe(miss#4). Nothing farcical about that at all. It's actually a rather exciting combat. It's actually less realistic(more farcical) for it to be impossible like you say Shadowrun and Exalted do. It sounds like those systems make a high level combat more like DBZ where they just hit each other back and forth until one drops. [/QUOTE]
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