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General Tabletop Discussion
*Dungeons & Dragons
Hot to handle level progression in Princes of the Apocalypse (or sandbox adventures in general)
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<blockquote data-quote="plancktum" data-source="post: 6589868" data-attributes="member: 6698531"><p>Hi,</p><p></p><p>as I'm actually reading through the recently released Princes of the Apocalypse Adventure Path there is one thing which gives me headache: Level Progression. I really like the idea, that the player's are free in their choice what to do and in which order, but it seems that the dungeons are written for specific Character levels.</p><p>So, what if my player's are not going to the dungeon intended for level 3 but for the dungeon intended for level 6?</p><p>Just let them go in, running into the first encounter and realizing that this is way to hard? Seems like a good option. They still have multiple possibilities, as I'm thinking that due to bounded accuracy a 3rd level party could also go into a 4th level Dungeon...</p><p></p><p>Additionally, should I use the milestone system or XP System? The XP systems seems attractive, because if, for example, the 3rd level PCs go into a 4th level dungeon, they will level faster.</p><p></p><p>So... What do you think? Do some of you have ideas on how to handle level progression in this Campaign?</p><p></p><p>best regards</p><p></p><p>P.S.: I think I will start the campaign at first level and do a little bit of side quests in Red Larch first. I think this sets the stage for the upcoming evil much better than directly delving into the dungeons ;-)</p><p>However I'm not sure how to combine this with the suggested Hooks, as I imagine my player's directly following this hooks. Maybe not using the hooks, but instead require some of the player's to have a faction relationship?</p></blockquote><p></p>
[QUOTE="plancktum, post: 6589868, member: 6698531"] Hi, as I'm actually reading through the recently released Princes of the Apocalypse Adventure Path there is one thing which gives me headache: Level Progression. I really like the idea, that the player's are free in their choice what to do and in which order, but it seems that the dungeons are written for specific Character levels. So, what if my player's are not going to the dungeon intended for level 3 but for the dungeon intended for level 6? Just let them go in, running into the first encounter and realizing that this is way to hard? Seems like a good option. They still have multiple possibilities, as I'm thinking that due to bounded accuracy a 3rd level party could also go into a 4th level Dungeon... Additionally, should I use the milestone system or XP System? The XP systems seems attractive, because if, for example, the 3rd level PCs go into a 4th level dungeon, they will level faster. So... What do you think? Do some of you have ideas on how to handle level progression in this Campaign? best regards P.S.: I think I will start the campaign at first level and do a little bit of side quests in Red Larch first. I think this sets the stage for the upcoming evil much better than directly delving into the dungeons ;-) However I'm not sure how to combine this with the suggested Hooks, as I imagine my player's directly following this hooks. Maybe not using the hooks, but instead require some of the player's to have a faction relationship? [/QUOTE]
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Hot to handle level progression in Princes of the Apocalypse (or sandbox adventures in general)
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