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General Tabletop Discussion
*Dungeons & Dragons
Hot to handle level progression in Princes of the Apocalypse (or sandbox adventures in general)
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<blockquote data-quote="Iosue" data-source="post: 6591340" data-attributes="member: 6680772"><p>Sandboxes <em>are</em> a fair degree of work at best for the DM. Much of that work is spent preparing in anticipation for possible decisions by players, as well as improvising on the fly. A sandbox adventure can only provide a starting point. If the DM slavishly follows <em>only</em> what's in the published product without extrapolating and expanding on what's there, in accordance with the actions of the players, then you don't really have a sandbox. You just have an adventure with some degree of non-linearity.</p><p></p><p>A "sandbox adventure" is, when you get down to it, a campaign setting. The setting may be limited to a certain area, but within the limits of the box, the players do and go what and where they will. PotA is essentially a localized campaign setting (Red Larch and Environs) with a fairly non-linear adventure laid over it. What's good about it is that it can be run either as a sandbox or more straightforwardly as an adventure pitting the PCs vs the Elder Elemental Eye. But how it is run depends on the DM and players. It is not itself a sandbox; it needs a DM to make it one.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6591340, member: 6680772"] Sandboxes [i]are[/i] a fair degree of work at best for the DM. Much of that work is spent preparing in anticipation for possible decisions by players, as well as improvising on the fly. A sandbox adventure can only provide a starting point. If the DM slavishly follows [i]only[/i] what's in the published product without extrapolating and expanding on what's there, in accordance with the actions of the players, then you don't really have a sandbox. You just have an adventure with some degree of non-linearity. A "sandbox adventure" is, when you get down to it, a campaign setting. The setting may be limited to a certain area, but within the limits of the box, the players do and go what and where they will. PotA is essentially a localized campaign setting (Red Larch and Environs) with a fairly non-linear adventure laid over it. What's good about it is that it can be run either as a sandbox or more straightforwardly as an adventure pitting the PCs vs the Elder Elemental Eye. But how it is run depends on the DM and players. It is not itself a sandbox; it needs a DM to make it one. [/QUOTE]
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Hot to handle level progression in Princes of the Apocalypse (or sandbox adventures in general)
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