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<blockquote data-quote="fba827" data-source="post: 6370273" data-attributes="member: 807"><p>Many (though not all) of the bonds and background features that i noticed in Hotdq are spins on existing (generic) ones in the phb. (example: there is a background feature about having a cover identity in the dragon cult, though there is a more generic version of that in the phb backgrounds already in saying that you have a cover identity. or there is a bond about having a connection to a specific guy that links to the adventure. whereas there is a generic one in the phb about having a link to "your old mentor" and so on...</p><p></p><p>so using that idea, rather than coming up with custom ones for the players to choose from, you could work the other direction and let players choose one from the phb and then see how you can twist that to make it apply by adding specifics - linking it to a person, place, or group, or thing in the adventure.</p></blockquote><p></p>
[QUOTE="fba827, post: 6370273, member: 807"] Many (though not all) of the bonds and background features that i noticed in Hotdq are spins on existing (generic) ones in the phb. (example: there is a background feature about having a cover identity in the dragon cult, though there is a more generic version of that in the phb backgrounds already in saying that you have a cover identity. or there is a bond about having a connection to a specific guy that links to the adventure. whereas there is a generic one in the phb about having a link to "your old mentor" and so on... so using that idea, rather than coming up with custom ones for the players to choose from, you could work the other direction and let players choose one from the phb and then see how you can twist that to make it apply by adding specifics - linking it to a person, place, or group, or thing in the adventure. [/QUOTE]
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