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HotDQ looking like an early TPK...
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<blockquote data-quote="aramis erak" data-source="post: 6471845" data-attributes="member: 6779310"><p>A TPK sounds like the right solution. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>in all seriousness, the mission they were hired for was to infiltrate and/or spy upon the camp. They can, in theory, nickel and dime their way through the cultists, but it won't be long before the cult overreacts should they make serious efforts.</p><p>[sblock]</p><p>And Cyanwrath's CR 5... but the Cyanwrath encounter in chapter 3 is written to be handled easily as either 2 separate encounters (the bersekers then separately Cyanwrath), or, if the players are up to it, one big melee. Also, one can tone down the lethality by having Cyanwrath focus on capture... so no death saves, and if he TPK's, he interrogates them. He wants to know what they know before he kills them. And then, when they go to escape, they're just facing kobs or guards, not berserkers and Cyanwrath.</p><p></p><p>On the other hand, in Ch 3, my players scared Mondath bad and before hitting Cyanwrath; she stayed with Cyanwrath thereafter (as in, they got her to 1 HP as she was fleeing...), so they had to face the berserkers and Cyanwrath with Mondath in tow... and piles of Kobs, too. They were only 2nd and 3rd level... they hit it by careful use of terrain in the dungeon.[/sblock]</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6471845, member: 6779310"] A TPK sounds like the right solution. ;) in all seriousness, the mission they were hired for was to infiltrate and/or spy upon the camp. They can, in theory, nickel and dime their way through the cultists, but it won't be long before the cult overreacts should they make serious efforts. [sblock] And Cyanwrath's CR 5... but the Cyanwrath encounter in chapter 3 is written to be handled easily as either 2 separate encounters (the bersekers then separately Cyanwrath), or, if the players are up to it, one big melee. Also, one can tone down the lethality by having Cyanwrath focus on capture... so no death saves, and if he TPK's, he interrogates them. He wants to know what they know before he kills them. And then, when they go to escape, they're just facing kobs or guards, not berserkers and Cyanwrath. On the other hand, in Ch 3, my players scared Mondath bad and before hitting Cyanwrath; she stayed with Cyanwrath thereafter (as in, they got her to 1 HP as she was fleeing...), so they had to face the berserkers and Cyanwrath with Mondath in tow... and piles of Kobs, too. They were only 2nd and 3rd level... they hit it by careful use of terrain in the dungeon.[/sblock] [/QUOTE]
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Community
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HotDQ looking like an early TPK...
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