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HotDQ looking like an early TPK...
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<blockquote data-quote="PallyFire84" data-source="post: 6472109" data-attributes="member: 6785518"><p>I have never understood the "railroad" argument in most cases. Especially in this case. </p><p></p><p>First off, your players have a couple of options. Not that they know it. </p><p></p><p>1. They can fight to the death on that encounter and that be the end of it. </p><p>2. They can fight and quickly learn they are outclassed and either fight really smartly or retreat to Come back a little later after better equipping themselves or even finding a hireling to help. </p><p></p><p>You as a dm have a couple of options. </p><p> </p><p>1. My least favourite option is to talk to your players and tell them they will get slaughtered if you play as written. </p><p>2. Retroactively Credit them enough xp to level basedvon the fact that they resolved the camp encounter even if it wasn't combat. I hope you aren't only awarding xp for combat encounters. </p><p>3. Add in a few combat encounters before the cyn encounter to level them up. This is really the most railroad of the options to me. However make sure to give an extra health potion our two so you aren't completely depleting their resources. </p><p></p><p>I think the "modules and adventure paths are too railroady" argument is so overused and cliche these days. It's your job as the dm to fit these into your world not make them your world. There is a huge difference in my eyes. </p><p></p><p>In this case I would have slowed the urgency or added another encounter or three in between to help them along. Remember there is a living world in there and bandits can attack towns when they are under threat of the (insert big bad here) if for no other reaSon than forces are occupied so it will increase their chances. And if they so happen to attack the inn where the pcs are to steal wenches... Well... More xp for them.</p><p></p><p>Edit only to add a reply to post above... If you are running a living world that question should be encountered as well. What do you do?. You go back and find other work until you are big enough to kill whatever comes their way.</p><p></p><p>On adventure paths a dm had to be particularly vigilant to make sure the party has options even if that means leaving the adventure path for a while. May not have been written in the middle or path but it doesn't mean the pcs have to engage it as written.</p></blockquote><p></p>
[QUOTE="PallyFire84, post: 6472109, member: 6785518"] I have never understood the "railroad" argument in most cases. Especially in this case. First off, your players have a couple of options. Not that they know it. 1. They can fight to the death on that encounter and that be the end of it. 2. They can fight and quickly learn they are outclassed and either fight really smartly or retreat to Come back a little later after better equipping themselves or even finding a hireling to help. You as a dm have a couple of options. 1. My least favourite option is to talk to your players and tell them they will get slaughtered if you play as written. 2. Retroactively Credit them enough xp to level basedvon the fact that they resolved the camp encounter even if it wasn't combat. I hope you aren't only awarding xp for combat encounters. 3. Add in a few combat encounters before the cyn encounter to level them up. This is really the most railroad of the options to me. However make sure to give an extra health potion our two so you aren't completely depleting their resources. I think the "modules and adventure paths are too railroady" argument is so overused and cliche these days. It's your job as the dm to fit these into your world not make them your world. There is a huge difference in my eyes. In this case I would have slowed the urgency or added another encounter or three in between to help them along. Remember there is a living world in there and bandits can attack towns when they are under threat of the (insert big bad here) if for no other reaSon than forces are occupied so it will increase their chances. And if they so happen to attack the inn where the pcs are to steal wenches... Well... More xp for them. Edit only to add a reply to post above... If you are running a living world that question should be encountered as well. What do you do?. You go back and find other work until you are big enough to kill whatever comes their way. On adventure paths a dm had to be particularly vigilant to make sure the party has options even if that means leaving the adventure path for a while. May not have been written in the middle or path but it doesn't mean the pcs have to engage it as written. [/QUOTE]
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