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HotDQ looking like an early TPK...
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 6472637" data-attributes="member: 1013"><p>Yes HotDQ has some problems. It does assume a lot of metagaming, which is fine in some ways, but assuming that "we won't get attacked by the dragon since we aren't thigh enough level!" and things like that is not the type of metagaming I really want. I had to prod them into entering the town despite them saying to me "are you f'ing crazy? That's a big blue dragon and we are lvl 1 schmucks!". I hate to encourage that kind of thinking, aka assuming script immunity. And yes I could have just made sure they got enough random encounters to get to the levels the adventure wants them at, make sure they finds all kinds of extra potions, etc. Everything is perfectly setup for them. Just not our style. I probably should have rewritten a lot of it, but then what's the point?</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 6472637, member: 1013"] Yes HotDQ has some problems. It does assume a lot of metagaming, which is fine in some ways, but assuming that "we won't get attacked by the dragon since we aren't thigh enough level!" and things like that is not the type of metagaming I really want. I had to prod them into entering the town despite them saying to me "are you f'ing crazy? That's a big blue dragon and we are lvl 1 schmucks!". I hate to encourage that kind of thinking, aka assuming script immunity. And yes I could have just made sure they got enough random encounters to get to the levels the adventure wants them at, make sure they finds all kinds of extra potions, etc. Everything is perfectly setup for them. Just not our style. I probably should have rewritten a lot of it, but then what's the point? [/QUOTE]
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HotDQ looking like an early TPK...
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