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HotDQ looking like an early TPK...
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<blockquote data-quote="Gradine" data-source="post: 6472748" data-attributes="member: 57112"><p>My dad had a particularly rough time growing up. He didn't top five feet until after high school, which wasn't in a particularly great neighborhood. I was pretty scrawny myself in high school. We used to go on hikes through the woods together, and once I showed him a particularly gnarly liking branch. He asked me if I knew what that was called. When I said it was a stick he shook his head. "We call that an equalizer."</p><p></p><p>If your party is underleveled for a particular fight, they need to find an equalizer. Make it clear that they will be completely outmatched if they try to take them on in a straight up fight, and give them the opportunity to problem solve. Maybe they can lure then into an ambush or a trap. Trick then into separating and picking then off one by one.</p><p></p><p>5th edition is really bringing back the idea of unwinable encounters, and while this wasn't one originally by design, it has become one in your particular campaign. The key here is to remember that unwinable encounters aren't there to TPK your players, but to teach them how to solve problems without resorting just to violence. They are encounters that aren't designed to be fights (or at least not fair fights). </p><p></p><p>So introduce some equalizers. There are already traps there to be turned against their masters. Let Cyanwrath separate from his berserkers. Play up the tensions between to remaining factions, allow players to weaken them by turning them against each other. Fiction is full of examples of clever heroes tricking physically superior foes.</p><p></p><p>The alternative is to make the encounter optional. Keep in mind that circumventing an encounter is the same as defeating the encounter and worth the same amount of xp.</p><p></p><p>If you want you continue with the a adventure path (and presumably you do) then it will be worthwhile to introduce encounters between episodes to catch your PCs up to the appropriate level, or this will continue to be a problem for you.</p></blockquote><p></p>
[QUOTE="Gradine, post: 6472748, member: 57112"] My dad had a particularly rough time growing up. He didn't top five feet until after high school, which wasn't in a particularly great neighborhood. I was pretty scrawny myself in high school. We used to go on hikes through the woods together, and once I showed him a particularly gnarly liking branch. He asked me if I knew what that was called. When I said it was a stick he shook his head. "We call that an equalizer." If your party is underleveled for a particular fight, they need to find an equalizer. Make it clear that they will be completely outmatched if they try to take them on in a straight up fight, and give them the opportunity to problem solve. Maybe they can lure then into an ambush or a trap. Trick then into separating and picking then off one by one. 5th edition is really bringing back the idea of unwinable encounters, and while this wasn't one originally by design, it has become one in your particular campaign. The key here is to remember that unwinable encounters aren't there to TPK your players, but to teach them how to solve problems without resorting just to violence. They are encounters that aren't designed to be fights (or at least not fair fights). So introduce some equalizers. There are already traps there to be turned against their masters. Let Cyanwrath separate from his berserkers. Play up the tensions between to remaining factions, allow players to weaken them by turning them against each other. Fiction is full of examples of clever heroes tricking physically superior foes. The alternative is to make the encounter optional. Keep in mind that circumventing an encounter is the same as defeating the encounter and worth the same amount of xp. If you want you continue with the a adventure path (and presumably you do) then it will be worthwhile to introduce encounters between episodes to catch your PCs up to the appropriate level, or this will continue to be a problem for you. [/QUOTE]
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