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HotDQ, question about stealth & perception (possible SPOILER)
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<blockquote data-quote="DEFCON 1" data-source="post: 6387566" data-attributes="member: 7006"><p>I believe Steve Winter mentioned in his blog/response(?) column that the rules were always constantly in flux so they did the best they could to get as many of the rules as consistent as they could... but that some probably slipped through. How Stealth and Perception worked was one of those things.</p><p></p><p>Having read through the module it seems like yeah... the calls for checks or the use of Passive Perception is kind of all over the place. For myself... I plan to convert them all to the PH rules, which means I'll roll Stealth checks for every enemy who is Hiding, and will put it up against the Passive Perceptions of the PCs (and their active Perception checks if they use their Actions to search.) All these Stealth DCs I'll probably roll for prior to the sessions starting so that the numbers are all set.</p><p></p><p>As far as those enemies who get the time to set up ambushes... I figure I'll either let them all roll their Stealth checks with Advantage (due to the time they get to prep everything), roll them together as a group as one Stealth check (for ease-of-use), or if I really want to get creative and mean roll 1d10+10 rather than a d20 (then add in their skill mod).</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6387566, member: 7006"] I believe Steve Winter mentioned in his blog/response(?) column that the rules were always constantly in flux so they did the best they could to get as many of the rules as consistent as they could... but that some probably slipped through. How Stealth and Perception worked was one of those things. Having read through the module it seems like yeah... the calls for checks or the use of Passive Perception is kind of all over the place. For myself... I plan to convert them all to the PH rules, which means I'll roll Stealth checks for every enemy who is Hiding, and will put it up against the Passive Perceptions of the PCs (and their active Perception checks if they use their Actions to search.) All these Stealth DCs I'll probably roll for prior to the sessions starting so that the numbers are all set. As far as those enemies who get the time to set up ambushes... I figure I'll either let them all roll their Stealth checks with Advantage (due to the time they get to prep everything), roll them together as a group as one Stealth check (for ease-of-use), or if I really want to get creative and mean roll 1d10+10 rather than a d20 (then add in their skill mod). [/QUOTE]
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