Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
HoTDQ - Went way better than expected
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RevTurkey" data-source="post: 6378957"><p>Spoilers: be warned. For DMs only....</p><p></p><p>------------------------------------------</p><p></p><p>Having to massively modify the first episode to have it make some sort of sense is bad writing or rushed writing if I am being kind. Arbitrary happenings tend to wind players up and remove their imaginations from the game. I applaud how you handled it. Well done and great that you had fun.</p><p></p><p>I had the cultist the grouo had taken prisoner let slip during interrogation that the dragon wasn't really too keen on having itself made into a pin cushion and a bit of gentle persuasion should do the trick. Well after a stack of dead defenders and the roofs of two outhouses blown to smithereens, my group eventually encouraged the beast to go away. It was a done deal that a whole bunch of folks were going to die from it's breath attack which I thought was brutal.</p><p></p><p>What is with the Half Dragon thing though? Terrible idea to strongarm a brand new character into a fight it almost certainly cannot win. So unfair. I ran it as the adventure suggested and really wish I had changed it a bit. So...not only does it defeat the player in two rounds, it then sticks the knife in to deliver a failure of death save? This happening away from the keep at a distance too far for the other players to cover before our hero bleeds out? No suggestions as to how to save said victim? Rubbish. It is really really simple to solve but nowhere is it mentioned...have the creature knock the player out cold instead of that last blow being a killing one. Battle won, point proved, villain set up for later. Did the module suggest that? Nope. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> hope it gets better...I am going to have to keep a firmer hand on this modules scrawny neck.</p></blockquote><p></p>
[QUOTE="RevTurkey, post: 6378957"] Spoilers: be warned. For DMs only.... ------------------------------------------ Having to massively modify the first episode to have it make some sort of sense is bad writing or rushed writing if I am being kind. Arbitrary happenings tend to wind players up and remove their imaginations from the game. I applaud how you handled it. Well done and great that you had fun. I had the cultist the grouo had taken prisoner let slip during interrogation that the dragon wasn't really too keen on having itself made into a pin cushion and a bit of gentle persuasion should do the trick. Well after a stack of dead defenders and the roofs of two outhouses blown to smithereens, my group eventually encouraged the beast to go away. It was a done deal that a whole bunch of folks were going to die from it's breath attack which I thought was brutal. What is with the Half Dragon thing though? Terrible idea to strongarm a brand new character into a fight it almost certainly cannot win. So unfair. I ran it as the adventure suggested and really wish I had changed it a bit. So...not only does it defeat the player in two rounds, it then sticks the knife in to deliver a failure of death save? This happening away from the keep at a distance too far for the other players to cover before our hero bleeds out? No suggestions as to how to save said victim? Rubbish. It is really really simple to solve but nowhere is it mentioned...have the creature knock the player out cold instead of that last blow being a killing one. Battle won, point proved, villain set up for later. Did the module suggest that? Nope. :( hope it gets better...I am going to have to keep a firmer hand on this modules scrawny neck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
HoTDQ - Went way better than expected
Top