Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
HotFL2 ??
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mkill" data-source="post: 5317492" data-attributes="member: 55985"><p>One of the interesting design decisions of the Essentials Series is that each class writeup leaves obvious space for extensions. Cleric domains and Wizard Schools are the obvious candidates, but there is more.</p><p></p><p>Let's start with the <strong>Cleric</strong>. Obviously, we'll see more domains after Storm and Sun. Just open Divine Power, or a 3rd ed PHB, and you'll see a long list of other possibilities. As a big fan of hidden/thievery-themed clerics, I'm definitely waiting for the Trickery domain. Death, Fire, Freedom, Justice, Love, Luck, Magic, Sea and Winter are other classics. I like how each domain has a strong impact that creates unique clerics. I never liked generic clerics, the choice of deity should make a noticeable difference.</p><p>But I also want to see a new subclass, call it the Peacepriest *snark*. Uses holy symbols, robes instead of heavy armor, Wis bonus to AC instead of Dex/Int, strong focus on healing and control rather than damage. Of course, this subclass would share domains with the Warpriest.</p><p></p><p>As for the <strong>Fighter</strong>, a subclass that's in the air is the Commander. As the Essentials version of the Warlord, its role is leader. The difficult part is to recreate the Warlord in the framework of the Essentials Fighter, which means no attack powers, but stances and static bonuses (and maybe an aura). It could, for example, have a "leader aura" that gives adjacent allies a static +2 bonus to attacks, and a number of stances that add other bonuses like +2 to saves, +2 to all NADs, or +Cha to damage. As a bonus, it could have the ability to choose Warlord (utility) powers and feats. </p><p>Instead of Power Strike, the Commander can grant another PC an MBA with big bonuses as an Encounter power.</p><p></p><p>The <strong>Rogue</strong> could also get a new subclass with a new role. The Swashbuckler is a Defender, which inherits the Defender Aura from the Knight and Weapon Finesse and movement tricks from the rogue. It's a light-armored, highly mobile class. Mobility tricks include "switch places with an adjacent ally and shift 2 squares before or after", "move half speed and grant adjacent allies +2 to AC UEOYNT", "move half speed, take half damage from burst and area attacks UEOYNT", "make a save and shift 1 square". To fit with the Rogue theme, he could get +1d6 damage on his Defender punishment attack if he has CA.</p><p></p><p>As for the <strong>Mage</strong>, we're obviously waiting for the other classic schools of magic, Transmutation, Abjuration, Conjuration, Necromancy and Divination. Transmutation, Conjuration and Necromancy simply need an ability list and some attributed spells. Abjuration and Divination are more difficult, as they lack obvious attack potential. I could imagine that this specialist would have a strong Defender secondary role, or even an ability similar to Aegis of Shielding. It could also have an at-will like Lightning Pillar that creates a defensive barrier. Divination could be leader secondary, including spells similar to Commander's Strike that allow an ally to make an attack with a bonus.</p><p></p><p>The other question is how and when we'll see these extensions. It could be that we'll see more books under the "Essentials" moniker, but that could be counterproductive. First of all, it creates the confusion again that Essentials wanted to avoid, which is that new players don't know which products they need and which they can pass at the start. It also goes against the "10 products and back to the main line" promise. And, if it is an Essentials product, it would need all the newbie introduction text again.</p><p></p><p>The more likely scenario is that we'll see a "main line" product that will introduce new subclasses in a similar fashion to the Essentials series, and either require it or "reintroduce" some of its concepts.</p></blockquote><p></p>
[QUOTE="mkill, post: 5317492, member: 55985"] One of the interesting design decisions of the Essentials Series is that each class writeup leaves obvious space for extensions. Cleric domains and Wizard Schools are the obvious candidates, but there is more. Let's start with the [B]Cleric[/B]. Obviously, we'll see more domains after Storm and Sun. Just open Divine Power, or a 3rd ed PHB, and you'll see a long list of other possibilities. As a big fan of hidden/thievery-themed clerics, I'm definitely waiting for the Trickery domain. Death, Fire, Freedom, Justice, Love, Luck, Magic, Sea and Winter are other classics. I like how each domain has a strong impact that creates unique clerics. I never liked generic clerics, the choice of deity should make a noticeable difference. But I also want to see a new subclass, call it the Peacepriest *snark*. Uses holy symbols, robes instead of heavy armor, Wis bonus to AC instead of Dex/Int, strong focus on healing and control rather than damage. Of course, this subclass would share domains with the Warpriest. As for the [B]Fighter[/B], a subclass that's in the air is the Commander. As the Essentials version of the Warlord, its role is leader. The difficult part is to recreate the Warlord in the framework of the Essentials Fighter, which means no attack powers, but stances and static bonuses (and maybe an aura). It could, for example, have a "leader aura" that gives adjacent allies a static +2 bonus to attacks, and a number of stances that add other bonuses like +2 to saves, +2 to all NADs, or +Cha to damage. As a bonus, it could have the ability to choose Warlord (utility) powers and feats. Instead of Power Strike, the Commander can grant another PC an MBA with big bonuses as an Encounter power. The [B]Rogue[/B] could also get a new subclass with a new role. The Swashbuckler is a Defender, which inherits the Defender Aura from the Knight and Weapon Finesse and movement tricks from the rogue. It's a light-armored, highly mobile class. Mobility tricks include "switch places with an adjacent ally and shift 2 squares before or after", "move half speed and grant adjacent allies +2 to AC UEOYNT", "move half speed, take half damage from burst and area attacks UEOYNT", "make a save and shift 1 square". To fit with the Rogue theme, he could get +1d6 damage on his Defender punishment attack if he has CA. As for the [B]Mage[/B], we're obviously waiting for the other classic schools of magic, Transmutation, Abjuration, Conjuration, Necromancy and Divination. Transmutation, Conjuration and Necromancy simply need an ability list and some attributed spells. Abjuration and Divination are more difficult, as they lack obvious attack potential. I could imagine that this specialist would have a strong Defender secondary role, or even an ability similar to Aegis of Shielding. It could also have an at-will like Lightning Pillar that creates a defensive barrier. Divination could be leader secondary, including spells similar to Commander's Strike that allow an ally to make an attack with a bonus. The other question is how and when we'll see these extensions. It could be that we'll see more books under the "Essentials" moniker, but that could be counterproductive. First of all, it creates the confusion again that Essentials wanted to avoid, which is that new players don't know which products they need and which they can pass at the start. It also goes against the "10 products and back to the main line" promise. And, if it is an Essentials product, it would need all the newbie introduction text again. The more likely scenario is that we'll see a "main line" product that will introduce new subclasses in a similar fashion to the Essentials series, and either require it or "reintroduce" some of its concepts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
HotFL2 ??
Top