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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hourly resets instead of daily resets [merged]
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<blockquote data-quote="Quasqueton" data-source="post: 3678985" data-attributes="member: 3854"><p><strong>Reset abilities by the hour rather than by the day</strong></p><p></p><p>There are several new classes coming out with per encounter (instead of per day) abilities. I'm wondering if the core classes could be adjusted to something like a per encounter set up without really screwing up balance.</p><p></p><p>Considering just the core, base classes from the <em>Player's Handbook</em>, what would be the overall effect of changing the "daily resets" to <strong>hourly</strong> resets?</p><p></p><p>That is, changing the recovery of spells slots, hit points, X times per day abilities, etc. to coming back after 1 hour of rest rather than the normal overnight rest (or a full day).</p><p></p><p>The effect I want is for the PCs to be able to adventure for a long time during a day, rather than get 1-4 encounters in a dungeon and then have to go back to camp -- 1-2 hours adventure in a day, then 22-23 hours of rest at camp. I want rest periods to be based on the actual day/night cycle rather than the "I'm tapped out of spells, let's break for the day" cycle.</p><p></p><p>But I'm wondering if making this alteration will <em>seriously</em> throw things out wack. I don't see any major <u>problems</u> with the concept with a first look.</p><p></p><p>I don't want to rewrite or rework any classes, merely shorten the reset times to 1 hour from 1 day/night. Would this be workable? Would the core classes/mechanics still be [arguably] balanced with a hourly reset? (I'd use the same concept for monster ability resets.)</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3678985, member: 3854"] [b]Reset abilities by the hour rather than by the day[/b] There are several new classes coming out with per encounter (instead of per day) abilities. I'm wondering if the core classes could be adjusted to something like a per encounter set up without really screwing up balance. Considering just the core, base classes from the [i]Player's Handbook[/i], what would be the overall effect of changing the "daily resets" to [b]hourly[/b] resets? That is, changing the recovery of spells slots, hit points, X times per day abilities, etc. to coming back after 1 hour of rest rather than the normal overnight rest (or a full day). The effect I want is for the PCs to be able to adventure for a long time during a day, rather than get 1-4 encounters in a dungeon and then have to go back to camp -- 1-2 hours adventure in a day, then 22-23 hours of rest at camp. I want rest periods to be based on the actual day/night cycle rather than the "I'm tapped out of spells, let's break for the day" cycle. But I'm wondering if making this alteration will [i]seriously[/i] throw things out wack. I don't see any major [u]problems[/u] with the concept with a first look. I don't want to rewrite or rework any classes, merely shorten the reset times to 1 hour from 1 day/night. Would this be workable? Would the core classes/mechanics still be [arguably] balanced with a hourly reset? (I'd use the same concept for monster ability resets.) Quasqueton [/QUOTE]
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Hourly resets instead of daily resets [merged]
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