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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hourly resets instead of daily resets [merged]
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<blockquote data-quote="Dragonblade" data-source="post: 3679006" data-attributes="member: 2804"><p>Personally, I think the future is per encounter. Nothing is lamer than going into a dungeon and having to camp after every other room because the wizard or cleric blew all their spells in a tough encounter. It stretches credulity and puts the DM in an awkward position of trying to decide what the denizens of the dungeon do in the party's absence.</p><p></p><p>Logically, they either flee for the hills, fortify their existing positions, or gang up and rush the players. All three possibilities can throw a carefully designed dungeon out of whack, creating hardship for a DM to trying to run a published module and then having to adapt everything on the fly. It can also result in PC deaths, especially if the dungeon dwellers are halfway intelligent and decide to assault the party at their weakest.</p><p></p><p>You may get some posters to this thread who like the balance structure as it is, but clearly its broken. Not only that, the ridiculousness of the party camping after every 4 encounters strains belief.</p><p></p><p>Per encounter refreshes of resources is a better way to go. Just keep in my mind that this means the party approaches every encounter at between 80% and full power depending on how fast they recover. This means that dungeons with a number of weaker encounters that are designed to wear the party down will probably be less of a challenge to a party that can always go near 100%.</p><p></p><p>Beef up the encounters a little is my suggestion. Max HP for creatures, or bump up the HD a little along with corresponding increases in attack bonus, saves, etc. You might have to adjust on the fly, because some encounters may be already tough and designed to be a faced by a fresh party, in which case you don't need to tweak anything.</p><p></p><p>Hopefully, per encounter balancing will be the new standard whenever 4e comes out.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 3679006, member: 2804"] Personally, I think the future is per encounter. Nothing is lamer than going into a dungeon and having to camp after every other room because the wizard or cleric blew all their spells in a tough encounter. It stretches credulity and puts the DM in an awkward position of trying to decide what the denizens of the dungeon do in the party's absence. Logically, they either flee for the hills, fortify their existing positions, or gang up and rush the players. All three possibilities can throw a carefully designed dungeon out of whack, creating hardship for a DM to trying to run a published module and then having to adapt everything on the fly. It can also result in PC deaths, especially if the dungeon dwellers are halfway intelligent and decide to assault the party at their weakest. You may get some posters to this thread who like the balance structure as it is, but clearly its broken. Not only that, the ridiculousness of the party camping after every 4 encounters strains belief. Per encounter refreshes of resources is a better way to go. Just keep in my mind that this means the party approaches every encounter at between 80% and full power depending on how fast they recover. This means that dungeons with a number of weaker encounters that are designed to wear the party down will probably be less of a challenge to a party that can always go near 100%. Beef up the encounters a little is my suggestion. Max HP for creatures, or bump up the HD a little along with corresponding increases in attack bonus, saves, etc. You might have to adjust on the fly, because some encounters may be already tough and designed to be a faced by a fresh party, in which case you don't need to tweak anything. Hopefully, per encounter balancing will be the new standard whenever 4e comes out. [/QUOTE]
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Hourly resets instead of daily resets [merged]
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