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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hourly resets instead of daily resets [merged]
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<blockquote data-quote="FireLance" data-source="post: 3679027" data-attributes="member: 3424"><p>Well, like I posted in your other thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />:</p><p></p><p>One issue I can think of would be the relative duration of the spells. 1 hour/level spells could last for several refresh periods, allowing spellcasters to pre-cast them and re-fill their slots (or free up their slots, for spontaneous casters) with other spells. 10 minute/level spells (at 6th level and up) would become effectively constant effects, and even 1 minute/level spells could be maintained for a significant proportion of the time between refresh periods. </p><p></p><p>The other consideration is the number of encounters you have between rest periods. It is possible (though it seems rather odd) to have the same number of encounters in an hour that you have in a day. However, if the average number of encounters between rest periods goes down, this favors classes with mainly per rest period abilities (e.g. spellcasters) over classes with mainly constant abilities (e.g. fighters and rogues).</p><p></p><p>This would also change the flavor and pace of the game somewhat, as the PCs are able to get back into adventuring and gaining xp faster than in standard D&D. This creates the theoretical possibility that the PCs could go from 1st to 20th level in a week, which could be off-putting for some gamers.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3679027, member: 3424"] Well, like I posted in your other thread ;): One issue I can think of would be the relative duration of the spells. 1 hour/level spells could last for several refresh periods, allowing spellcasters to pre-cast them and re-fill their slots (or free up their slots, for spontaneous casters) with other spells. 10 minute/level spells (at 6th level and up) would become effectively constant effects, and even 1 minute/level spells could be maintained for a significant proportion of the time between refresh periods. The other consideration is the number of encounters you have between rest periods. It is possible (though it seems rather odd) to have the same number of encounters in an hour that you have in a day. However, if the average number of encounters between rest periods goes down, this favors classes with mainly per rest period abilities (e.g. spellcasters) over classes with mainly constant abilities (e.g. fighters and rogues). This would also change the flavor and pace of the game somewhat, as the PCs are able to get back into adventuring and gaining xp faster than in standard D&D. This creates the theoretical possibility that the PCs could go from 1st to 20th level in a week, which could be off-putting for some gamers. [/QUOTE]
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Hourly resets instead of daily resets [merged]
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