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House buying through the Stronghold Builder's Guide
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<blockquote data-quote="kigmatzomat" data-source="post: 2247228" data-attributes="member: 9254"><p>Highly recommended for this kind of thing. Building construction is fairly quick and breaks down to one equation and a couple of table lookups.</p><p></p><p>Final Cost = (1 + interior style + exterior style) x [ carriage + (1 + material modifiers) x E(area x usage cost x (1+height mod))] </p><p></p><p>Where "E" stands in for the summation symbol. The styles are generic (rough, functional, tasteful, etc) and address all the furniture, wall hangings, paintings, finish, scrollwork, tile, etc. Carriage is the cost to haul stuff in. Material modifiers are based on walls/floor/ceiling so you have wood/wood/wood, wood/stone/thatch, usage cost is a per-square-foot value (kitchens, bedrooms, stable, storage, etc) and the height modifier addresses the fact that adding a 2nd floor room is more complicated than a 1st floor room. </p><p></p><p>This "quick" version assumes the whole building has the same interior style. You can end up with a couple of showy rooms and the rest being bare stone & unfinished wood but it takes a few more calcs to do it. </p><p></p><p>A crude 500sf one story (0% height) hut (dirt floor, adobe walls, thatch roof 2% material mod) of rough interior (10%) and exterior (0%) style built near the reeds and mud (0 carriage) intended to be a home (1gp/sf) costs:</p><p></p><p>Final Cost = (1 + 0 interior style + .1 exterior style) x [ carriage 0 + (1 + 2% material modifiers) x E(500sf area x 1gp/sf usage cost x 1.0 height mod)] </p><p> = 1.1 x 1.02 x 500 = 510gp. </p><p></p><p>This includes the rudest furnishings (piles of straw with blankets, a fireplace with a pot, cheap clay pots & dishes, rough wooden utensils, etc) and may be subdivided as desired. </p><p></p><p>If I got it wrong I'm sure JGBrowning or one of the others will correct me.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2247228, member: 9254"] Highly recommended for this kind of thing. Building construction is fairly quick and breaks down to one equation and a couple of table lookups. Final Cost = (1 + interior style + exterior style) x [ carriage + (1 + material modifiers) x E(area x usage cost x (1+height mod))] Where "E" stands in for the summation symbol. The styles are generic (rough, functional, tasteful, etc) and address all the furniture, wall hangings, paintings, finish, scrollwork, tile, etc. Carriage is the cost to haul stuff in. Material modifiers are based on walls/floor/ceiling so you have wood/wood/wood, wood/stone/thatch, usage cost is a per-square-foot value (kitchens, bedrooms, stable, storage, etc) and the height modifier addresses the fact that adding a 2nd floor room is more complicated than a 1st floor room. This "quick" version assumes the whole building has the same interior style. You can end up with a couple of showy rooms and the rest being bare stone & unfinished wood but it takes a few more calcs to do it. A crude 500sf one story (0% height) hut (dirt floor, adobe walls, thatch roof 2% material mod) of rough interior (10%) and exterior (0%) style built near the reeds and mud (0 carriage) intended to be a home (1gp/sf) costs: Final Cost = (1 + 0 interior style + .1 exterior style) x [ carriage 0 + (1 + 2% material modifiers) x E(500sf area x 1gp/sf usage cost x 1.0 height mod)] = 1.1 x 1.02 x 500 = 510gp. This includes the rudest furnishings (piles of straw with blankets, a fireplace with a pot, cheap clay pots & dishes, rough wooden utensils, etc) and may be subdivided as desired. If I got it wrong I'm sure JGBrowning or one of the others will correct me. [/QUOTE]
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