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House? - I'm to poor to own a house!
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<blockquote data-quote="kengar" data-source="post: 224106" data-attributes="member: 3230"><p>If they want to spend their cash on a house, let 'em. It's an asset, so I would rule it's part of their wealth. Don't target their house for every sneak thief in town, but if they take off on some quest for six months, the metaphorical newspapers are gonna start piling up and folks will see the place as abandoned or a ripe target. Remember the end of <em>The Hobbit</em> when Bilbo gets back only to find he's been declared dead and the Sackville-Bagginses are moving in and selling off his stuff? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>If the player(s) don't want that kind of thing to happen, they need to take steps to protect their property. Servants, Henchmen, etc. to keep the place up and guard it. All that costs more money. If the player discovers that his spending all his swag on his house, he might decide it was a bad idea & sell it. On the other hand, it could turn into an adventure hook or two; especially town-based stories.</p><p></p><p>IMHO, YMMV, yadayadayada</p></blockquote><p></p>
[QUOTE="kengar, post: 224106, member: 3230"] If they want to spend their cash on a house, let 'em. It's an asset, so I would rule it's part of their wealth. Don't target their house for every sneak thief in town, but if they take off on some quest for six months, the metaphorical newspapers are gonna start piling up and folks will see the place as abandoned or a ripe target. Remember the end of [I]The Hobbit[/I] when Bilbo gets back only to find he's been declared dead and the Sackville-Bagginses are moving in and selling off his stuff? :D If the player(s) don't want that kind of thing to happen, they need to take steps to protect their property. Servants, Henchmen, etc. to keep the place up and guard it. All that costs more money. If the player discovers that his spending all his swag on his house, he might decide it was a bad idea & sell it. On the other hand, it could turn into an adventure hook or two; especially town-based stories. IMHO, YMMV, yadayadayada [/QUOTE]
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