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House? - I'm to poor to own a house!
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<blockquote data-quote="ConcreteBuddha" data-source="post: 224361" data-attributes="member: 3139"><p>When I started my campaign, my players were amazed that I would let them build a house. (They were used to other groups where the party had to constantly travel 300 miles to complete some random quest.)</p><p></p><p>They are going nuts right now, building and decorating their house with traps and alchemist labs. The ability to meaningfully affect the game world in this way allows them to add another level of depth to their characters. That, IMHO, is a neat thing.</p><p></p><p>In my campaign, they actually spend some of their adventuring cash on property and it counts towards their wealth. As a DM, I do not target their property just to create an easy plot hook. That is like an enemy sundering a cloak. </p><p></p><p>I do not rule out natural disasters that would affect the whole town, but I use this tactic rarely, if at all... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Anyway, IMX, PCs owning buildings is fun. They only disrupt gameplay if a DM is used to railroading players into a single plotline that spans different countries or planes. Then it can be a real hassle, as the PCs are reluctant to leave their property behind.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 224361, member: 3139"] When I started my campaign, my players were amazed that I would let them build a house. (They were used to other groups where the party had to constantly travel 300 miles to complete some random quest.) They are going nuts right now, building and decorating their house with traps and alchemist labs. The ability to meaningfully affect the game world in this way allows them to add another level of depth to their characters. That, IMHO, is a neat thing. In my campaign, they actually spend some of their adventuring cash on property and it counts towards their wealth. As a DM, I do not target their property just to create an easy plot hook. That is like an enemy sundering a cloak. I do not rule out natural disasters that would affect the whole town, but I use this tactic rarely, if at all... ;) Anyway, IMX, PCs owning buildings is fun. They only disrupt gameplay if a DM is used to railroading players into a single plotline that spans different countries or planes. Then it can be a real hassle, as the PCs are reluctant to leave their property behind. [/QUOTE]
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