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House Millithor in COSQ: part 3
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<blockquote data-quote="Endur" data-source="post: 1442072" data-attributes="member: 3346"><p>Carcelon, Kripp, and Kilcif travel into the Underdark, leaving the Commoner level along the route that Kripp traveled to Szith Morcane. </p><p></p><p>They pass through are a mix of natural Underdark caves and long, winding tunnels burrowed by who knows what manner of beast. The caves range in size from 20' to 200' in size, the tunnels range in length from 50' to over 1000' with a width ranging from 3' to 30'. The stone is almost entirely unworked, with frequent stalagmites and stalactites.</p><p></p><p>In the Upper Underdark, luminescent flora and faerzress provide occasional light, though not consistently. Vents from the surface keep air fresh and moving in the passages, so air quality is not an issue as they travel. Water trickles down from the surface. Many different types of wild fungi grow in the caverns and the Underdark equivalent of small game can be found in the tunnels (rats, lizards, various giant vermin, etc.). </p><p></p><p>Carecelon, Kripp, and Kilcif travel deeper into the Underdark, descending into the Middle Underdark as they approach the Lake of Shadows. They have descended until they are some five miles under the surface of the earth. The number of alternative tunnels is beginning to decline, making the choice of which way to go much easier. </p><p></p><p>The flora and fauna become much less common, and air quality begins to become an issue. Certain tunnels must not be followed, simply because of how the air smells. </p><p></p><p>Kilcif is a subdued bodyguard as they travel, rarely speaking on his own except to utter the words of the Matron in Abyssal.</p><p></p><p>On the second day, a flight of Dire Bats attempts to drop upon the party from the ceiling and attack the party of travelers. The Dire Bats are quickly slain by the powerful melee weapons wielded by Carcelon, Kripp, and Kilcif.</p><p></p><p>Kripp points out a fork in the trail that would lead the unwary traveler away from the Lake of Shadows. </p><p></p><p>Kripp ponders how much he should trust the drow priestess and the bugbear. Should he tell them that the fork in the trail led into the dangerous Naga Crawls, a place of terror inhabitated by Spirit Nagas? Should he mention the community of Stone Giants that live on the edge of the Lake of Shadows? Should he reveal the true nature of the Claw, the ruler of the Kuo-toa Shrine? Should he describe the Awful Majesty of That Which Swims in Darkness, the absolute Tyrant of the Lake of Shadows?</p><p></p><p>On the third day, they are moving through a freshly dug tunnel approximatley 8' in diameter, when they encounter the digger of the tunnel. A massive worm is approaching them from sixty feet away. The worm entirely fills the tunnel.</p></blockquote><p></p>
[QUOTE="Endur, post: 1442072, member: 3346"] Carcelon, Kripp, and Kilcif travel into the Underdark, leaving the Commoner level along the route that Kripp traveled to Szith Morcane. They pass through are a mix of natural Underdark caves and long, winding tunnels burrowed by who knows what manner of beast. The caves range in size from 20' to 200' in size, the tunnels range in length from 50' to over 1000' with a width ranging from 3' to 30'. The stone is almost entirely unworked, with frequent stalagmites and stalactites. In the Upper Underdark, luminescent flora and faerzress provide occasional light, though not consistently. Vents from the surface keep air fresh and moving in the passages, so air quality is not an issue as they travel. Water trickles down from the surface. Many different types of wild fungi grow in the caverns and the Underdark equivalent of small game can be found in the tunnels (rats, lizards, various giant vermin, etc.). Carecelon, Kripp, and Kilcif travel deeper into the Underdark, descending into the Middle Underdark as they approach the Lake of Shadows. They have descended until they are some five miles under the surface of the earth. The number of alternative tunnels is beginning to decline, making the choice of which way to go much easier. The flora and fauna become much less common, and air quality begins to become an issue. Certain tunnels must not be followed, simply because of how the air smells. Kilcif is a subdued bodyguard as they travel, rarely speaking on his own except to utter the words of the Matron in Abyssal. On the second day, a flight of Dire Bats attempts to drop upon the party from the ceiling and attack the party of travelers. The Dire Bats are quickly slain by the powerful melee weapons wielded by Carcelon, Kripp, and Kilcif. Kripp points out a fork in the trail that would lead the unwary traveler away from the Lake of Shadows. Kripp ponders how much he should trust the drow priestess and the bugbear. Should he tell them that the fork in the trail led into the dangerous Naga Crawls, a place of terror inhabitated by Spirit Nagas? Should he mention the community of Stone Giants that live on the edge of the Lake of Shadows? Should he reveal the true nature of the Claw, the ruler of the Kuo-toa Shrine? Should he describe the Awful Majesty of That Which Swims in Darkness, the absolute Tyrant of the Lake of Shadows? On the third day, they are moving through a freshly dug tunnel approximatley 8' in diameter, when they encounter the digger of the tunnel. A massive worm is approaching them from sixty feet away. The worm entirely fills the tunnel. [/QUOTE]
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