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House Millithor in COSQ: part 3
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<blockquote data-quote="Endur" data-source="post: 1460127" data-attributes="member: 3346"><p>A scout notifies the Matron that a red Wizard of Thay appears to have taken refuge in the entrance of the Dodrien crypts. The Red Wizard appears to be planning to camp and spend the night near the entrance. He does not seem to have attempted exploring the crypts yet.</p><p></p><p>Elsewhere, Kripp casts a spell and the Kuo-toa and the two Bugbears cross the lake to a small island. The island has a single, large (multi-story) building. Statues and strange murals of wierd tentacled creatures surround the building.</p><p></p><p>After they safely enter the building, Kripp borrows his hat back.</p><p></p><p>Kripp brings Carcelon into the building into the basement level, which is flooded with water, and introduces Carcelon to 'The Claw', a massive Kuo-toa larger than a Fire Giant. The Claw remains half submerged in the water.</p><p></p><p>The Claw speaks in the Kuo-toa language to Kripp.</p><p><span style="color: yellow"></span></p><p><span style="color: yellow">"Alive and Unspoiled, Indeed. That Which Swims in Darkness will be pleased."</span></p><p><span style="color: yellow"></span></p><p></p><p>The Claw lowers his left claw on Kripp's shoulder. Abyssal energy flows out of his claw into Kripp's body. </p><p></p><p>Wierd pulsing colors move through Kripp's body. Carcelon and Kilcif watch as Kripp appears to mutate. Kripp seems to be completely out of it and stumbles backward in the water as his body is mutating.</p><p></p><p>The Claw laughs, and ignoring Kripp, turns towards Carcelon, and speaks in the undercommon tongue.</p><p><span style="color: yellow"></span></p><p><span style="color: yellow">"That Which Swims in Darkness Awaits."</span></p><p><span style="color: yellow"></span></p><p></p><p>The rear wall of the building opens up and the claw lowers its right claw, almost gently to pick up Carcelon. His body movements make it seem obvious that he plans to take Carcelon out into the Lake of Shadows.</p></blockquote><p></p>
[QUOTE="Endur, post: 1460127, member: 3346"] A scout notifies the Matron that a red Wizard of Thay appears to have taken refuge in the entrance of the Dodrien crypts. The Red Wizard appears to be planning to camp and spend the night near the entrance. He does not seem to have attempted exploring the crypts yet. Elsewhere, Kripp casts a spell and the Kuo-toa and the two Bugbears cross the lake to a small island. The island has a single, large (multi-story) building. Statues and strange murals of wierd tentacled creatures surround the building. After they safely enter the building, Kripp borrows his hat back. Kripp brings Carcelon into the building into the basement level, which is flooded with water, and introduces Carcelon to 'The Claw', a massive Kuo-toa larger than a Fire Giant. The Claw remains half submerged in the water. The Claw speaks in the Kuo-toa language to Kripp. [color=yellow] "Alive and Unspoiled, Indeed. That Which Swims in Darkness will be pleased." [/color] The Claw lowers his left claw on Kripp's shoulder. Abyssal energy flows out of his claw into Kripp's body. Wierd pulsing colors move through Kripp's body. Carcelon and Kilcif watch as Kripp appears to mutate. Kripp seems to be completely out of it and stumbles backward in the water as his body is mutating. The Claw laughs, and ignoring Kripp, turns towards Carcelon, and speaks in the undercommon tongue. [color=yellow] "That Which Swims in Darkness Awaits." [/color] The rear wall of the building opens up and the claw lowers its right claw, almost gently to pick up Carcelon. His body movements make it seem obvious that he plans to take Carcelon out into the Lake of Shadows. [/QUOTE]
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