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House Millithor in The City of the Spider Queen Characters
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<blockquote data-quote="Brother Shatterstone" data-source="post: 1538639" data-attributes="member: 13442"><p><strong>Kilcif: Bugbear/Male (Barbarian/Ranger/Rogue/Forbidden Warrior))</strong></p><p></p><p><strong>Kilcif the Chosen</strong></p><p><strong>Male Bugbear Humanoid 3/Barbarian 2/Ranger 2/ Rogue 4 / Forbidden Warrior 5 </strong></p><p><strong>Alignment:</strong> Chaotic Evil</p><p><strong>Patron Deity:</strong> Hruggek</p><p><strong>Region:</strong> Earthfast Mountains (Bugbear)</p><p><strong>Height:</strong> 7' 2''</p><p><strong>Weight:</strong> 429 lbs</p><p><strong>Hair:</strong> Dingy Brown</p><p><strong>Eyes:</strong> Red Beady</p><p><strong>Skin:</strong> Yellowish Brown</p><p><strong>Age:</strong> 16</p><p></p><p><strong>Strength:</strong> 32 +11 [6 points, +4 racial, +4 template, +4 Inherent, level 4/8/12/16 bonus, +2 Sacred Bonus] </p><p><strong>Dexterity:</strong> 20 +5 [6 points, +2 racial, +4 template]</p><p><strong>Constitution:</strong> 22 +6 [6 points, +2 racial, +2 template, +4 Inherent] </p><p><strong>Intelligence:</strong> 14 +2 [6 points]</p><p><strong>Wisdom:</strong> 14 +2 [6 points] </p><p><strong>Charisma:</strong> 8 –1 [2 points, -2 racial]</p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>+4 Str, +2 Dex, +2 Con, -2 Cha, Darkvision (60 ft), +3 Natural Armor, +4 Racial Bonus on Move Silently, Scent, Chosen; +4 Str, +4 Dex, +2 Con, Chosen spell-like abilities: At will - <em>invisibility</em>, 2/day - <em>true strike</em>, 1/day - <em>improved invisibility</em> (1/2 hour duration), <em>displacement</em> (7 round duration), <em>Impromptu Sneak Attack</em>, 2/day, Immunities; aging and poison, Damage Resistance: 5/Magic; Rogue; Trap Finding, Sneak Attack 3d6 (Rogue, Chosen), Trap Sense +1, Envision, Improved Uncanny Dodge (Barbarian, Rogue), Barbarian ; Fast Movement (Barbarian, Forbidden Warrior), Rage 1/ Day, Ranger; Track, Wild Empathy, Favored Enemy: Dragon, Combat Style: Archery (Rapid Shot); Blessings of God: +2 Sacred Bonus to attack roles with a Morningstar, Blessings of God: +2 Sacred Bonus to Strength, Immune to Charm and Compulsion Effects </p><p> </p><p></p><p><strong>Hit Dice:</strong> 10d8, 2d12, 4d6, 5d10, </p><p><strong>HP:</strong> 261</p><p><strong>AC:</strong> 34 (+5 Dex, +16 armor, [from mithral breast plate +5 and mithral buckler +5], +3 Natural Armor [from bugbear hide])</p><p><strong>Init:</strong> +9 (+5 Dex, Improved Initiative)</p><p><strong>Speed:</strong> 60ft [Barbarian, Forbidden Warrior]</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +21 [+10 base, +6 Con, +5 from amulet]</p><p>Reflex +18 [+10 base, +5 Dex, +5 from amulet]</p><p>Will +13 [+6 base, +2 Wis, +5 from amulet]</p><p></p><p><strong>BAB:</strong> +14 / +9 / +4 </p><p><strong>Melee Atk:</strong> +25 / +20 / +15 / <strong>+25 </strong> </p><p><strong> Adamantine Morningstar:</strong> 1H: +32 / +27 / +22 / <strong>+32 </strong> (1H: 1d8+21 /x2/B&P) <em> Collision</em> Morningstar, +5</p><p><strong> Adamantine Morningstar:</strong> 2H: +31 / +26 / +21 / <strong>+31 </strong> (2H: 1d8+26 /x2/B&P) <em> Collision</em> Morningstar, +5</p><p></p><p><strong>Ranged Atk:</strong> +19 / +14 / +11 / <strong>+19</strong> (1d6+8 /x3/P) Composite Longbow +3 <em>Composite Longbow Str +8</em></p><p></p><p><strong>Skills:</strong></p><p>Diplomacy 6 [5 Ranks, -1 Cha, +2 Synergy Bonus from Sense Motive]</p><p>Disable Device 12 [8 Ranks, +2 Int, +2 from masterwork tools]</p><p>Hide 23 [13 Ranks, +5 Dex, +5 Shadow]</p><p>Intimidate 4 [5 Ranks, Cha –1]</p><p>Knowledge: Religion 8 [6 ranks, +2 Int ]</p><p>Knowledge: Nature 4 [0 ranks, +2 Int, +2 +2 Synergy Bonus from Survival]</p><p>Listen 17 (Wis + 2) [15 Ranks, +2 Wis]</p><p>Move Silently 19 [10 Ranks, +5 Dex, +4 Bugbear]</p><p>Open Locks 11 [4 Ranks, +5 Dex, +2 from masterwork tools]</p><p>Search 12 (Int + 2) [10 Ranks. +2 Int]</p><p>Sense Motive 7 [5 Ranks, +2 Wis]</p><p>Speak Language 2 [Draconian, and Surface Elven]</p><p>Spot 12 [10 Ranks, +2 Wis]</p><p>Survival 16 [14 Ranks, +2 Wis, +2 Synergy Bonus from Search to find or fallow tracks]</p><p></p><p><strong>Feats:</strong></p><p>Knifefighter (Free Regional)</p><p>Swift and Silent (1st Regional)</p><p>Devout Faith (2nd)</p><p>Vow of Greed (3rd)</p><p>Improved Buckler Defense (4th)</p><p>Power Attack (5th)</p><p>Leadership (6th)</p><p>Improved Initiative (Bonus from Magic Item)</p><p></p><p><strong>Languages:</strong> Common, Goblin, Undercommon, Dwarven, Draconian, and Surface Elven</p><p></p><p> <strong>Equipment:</strong></p><p></p><p><strong>Belt Potion, Masterwork</strong>; 1 lb. (60 GP)</p><p>…Potion, Cure Light Wounds x8; nil lbs. (400 GP)</p><p><strong>Quiver of Ehlonna</strong>; 2 lbs. (1800 GP)</p><p>…60 Arrows; 3 lbs. (3 GP)</p><p><strong>Heward’s Handy Haversack</strong>, 5 lbs. (2000 GP)</p><p>…Thieves’ tools, Masterwork; 2 lbs. (100 GP)</p><p>…Explorer’s outfit; 8 lbs. (10 GP)</p><p>…Manacles, Masterworks; 2 lbs. (50 GP)</p><p>…Bedroll, 5 lbs. (1 SP)</p><p>…Blanket, winter; 3 lbs. (5 SP)</p><p>…Chalk, x5; assorted colors; lbs. (5 CP)</p><p>…Whetstone x2; 2 lbs. (4 CP)</p><p>…Waterskin, x2; 2 lbs. (2 GP)</p><p>…Oil, flask x3; 3 lbs. (3 SP)</p><p>…Shovel; 8 lbs. (2 GP)</p><p>… Grappling Hook, Collapsible 4 lbs. (1 GP)</p><p>…Rope Silk, 50 ft; 5 lb. (10 GP)</p><p>… Immovable Rod x2; 10 lbs. (10000 GP)</p><p>… Piton (10) </p><p><strong>Pouch, Belt</strong>; 1 lbs. (1 GP)</p><p>… Silver Dagger +1 (2322 GP)</p><p>… Whetstone</p><p>… Chalk (6 pieces) </p><p>… Sewing Needle</p><p><strong>Backpack</strong>; 2 lbs. (2 GP)</p><p>… Sack (4) </p><p>… Flask, metal: empty (2)</p><p>… Mess Kit</p><p>… Ink I oz </p><p>… Inkpen (3)</p><p>… Flint and Steel</p><p>… Hatchet </p><p>… Case, Map </p><p>… Crowbar</p><p></p><p><strong>Magical Item Slots</strong></p><p>Head: </p><p>Eyes: </p><p>Neck: <strong>Amulet of Resistance +5</strong>; 1 lbs. (25,000 GP)</p><p>Torso: </p><p>Robe/Armor: </p><p>Waist: </p><p>Clock/cape/mantle: </p><p>Arms: <strong>Bracers of the Blinding Strike</strong>; 1 lbs (66,000 GP) </p><p>Hands:</p><p>Ring Left Hand: <strong>Ring of Freedom of Movement and Free Fall</strong>; nil lbs. (?)</p><p>Ring Right Hand: <strong>Ring of Regeneration and Sustenance</strong>; nil lbs. (93,750 GP)</p><p>Feet: <strong>Winterlands Boots of Striding and Springing</strong>; 1 lbs. (9250 GP)</p><p></p><p><strong>Money</strong></p><p>10295 gp</p><p></p><p><strong>Permanent Spells:</strong> None</p><p></p><p><strong>Appearance:</strong> Kilcif has the look of the prototypical bugbear but he’s on a slightly larger scale standing a few inches taller than normal and is considerable more bulky, and stronger, than the typical bugbear. In fact granite hard muscles bulge from every spot of his yellow body that’s not covered in dark course brown fur.</p><p></p><p>Kilcif is very rarely out of his dark armor, liking it to a second skin, and when it’s off his body shows the numerous scares of his hard life. </p><p></p><p><strong>Personality:</strong> Loud, pretentious, boisterous, and obnoxious are all words that sum up Kilcif’s personality. No one deals with him because they want to they simply deal with him cause he’s the best and once he’s accepted a job he’s a man of his word. Though he has been known to give those about to die at his hand the chance to hire him to return the favor but they better have a large sum of money somewhere else than on there soon to be dead body. </p><p></p><p>Few things are more important to Kilcif than money. One is his life, and the other is Zaphael, a slave and, a unearthly beauty, that he found shortly after his rebirth as the chosen of Hruggek but even her importance seems to be based upon greed and little more as she looks, dresses, and acts like little more than the trophy that Kilcif expects her to be. </p><p></p><p><strong>Background:</strong> Kilcif the Cunning is a very dangerous individual that makes his living with his weapons prowess, wits, and skills. Even those in need of his unique services find him hard to deal with as his not someone anyone would hire based upon his personality as he’s a very gruff, ill tempered, cruel and borderline sadistic. Even with is bad attitude his wide range of skills, he has been hired from everything from bounty hunting and assassination to thievery and dungeon crawls, have brought him many coins and even some fame over his career. Kilcif's cete, a bugbear tribe or clan, is long dead and forgotten cause they harassed there neighbors one to many times. Its been rumored that Kilcif sold his cete location to the highest bidder, and while this is speculation as no one knows for sure besides Kilcif and he never talks about it is quite possible true as his fellow race despises him from some unspoken ill and his greed for coins is legendary, even for a bugbear. Even as the last member of his cete, Kilcif has dumped his tribal name in favor of his self-appointed nickname Kilcif “The Cunning”. </p><p></p><p>If the above example shows Kilcif instincts for survival, cunning, and skills it also shows a “man” of few allies and hundreds of enemies. Even with his more regular and powerful customers Kilcif would be hard pressed to be able to consider them allies an any “favors” asked would not be welcome and their “friendship” would not come freely or cheaply. Primarily among these customers are Klauth, whom Kilcif has done egg snatches for, and Laral of Mantol Derith, who he hunted down people in debt or people who have offended him in general. The only ally that Kilcif truly has is a small nomadic tribe of humans that makes its home the Evermoors and the hills in the area west of it. He saved this tribe’s livestock from a savage and especially organized pack of ogres. Though he was paid, and paid well, the tribe considers him a tribe hero and tribe member. This does nothing but baffle him. This hero warship leave a bad taste in the back of Kilcif mouth as he doesn’t like anyone to depend upon him nor does he like anyone to depend upon him. Also this hero warship had down nothing to promote goodness or love to Kilcif as he finds their friendship and their adoration to be a major annoyance and he’s unlikely to ever go there again yet alone ask the for a favor. Kilcif is a complete loner that considers no one his friend and trusts no one but part of his payment for his actions was a young maiden from the tribe, not that unusual for the tribe that is accustomed to given their daughters away as they can lead to a high population that can’t be supported. Kilcif was baffled by this act but was unable to give up Airezil, the young maiden, because of his greedy nature. Though Kilcif treats her poorly Airezil is completely loyal to Kilcif finding her appointment to be one of importance and honor. Airezil might be Kilcif only true friend in the world, though he finds even the thought of friendship to be one of annoyance. Usually when staying in towns for long periods of time Kilcif will find a job for Airezil. From bar wench to ditch digger she has done everything and anything that will make Kilcif a few coppers richer. Though he usually tries to find a place her at a place that her attractiveness can lead to more money, such as a tavern where the tips can add up quickly. Airezil find nothing wrong with this and is a diligent worker at whatever is asked of her. </p><p></p><p>Of Kilcif’s hundreds of enemies, the powerful Greyshadow family of surface elves, known for their strong warriors, rank among the top of the list as the Greyshadows have posted many bounties based upon Kilcif's description after the death of one of their more beloved sons, Alkin, but so far the bugbear heads brought to the family have been from the wrong body. Not only did Kilcif kill one of their sons destined for greatness but he also stole a family heirloom, Oath Slayer, a magical composite longbow. This bow is one of Kilcif most prized possessions and one that he has dedicated himself to using this remarkable bow with skill and procession.</p><p></p><p><strong>Post Chosen Status:</strong> When the chance to return to the living was presented Kilcif accepted it without hesitation, it wasn’t that he didn’t enjoy the afterlife but the simple fact that it would always be there.</p><p></p><p>His return to life has had little effect on him, Hruggek has asked little of his new chosen but this isn’t unexpected for a chaotic deity, but Kilcif knows that the day will come when Hruggek will have favors and orders for him.</p><p></p><p>Kilcif was never sure how much time has passed when he awoke but it was apparent that not too much time had passed as the Drow cities where still in chaos and it was in one of these lawless cities that Kilcif discovered Zaphael. </p><p></p><p>Zaphael had formed a small gang of protectors when she turned her eye, and mind, to Kilcif. When Zaphael discovered that she was unable to charm or dominate his mind and at the brutal affectivity that Kilcif destroyed most of her protective gang she quickly confessed of her telepathic powers and of her unwavering desire for him to become her new master.</p><p></p><p>Not trusting of his new slave Kilcif had doubts about letting Zaphael accompany him on his travels but his greed simply would not let this opportunity pass him by. Shackled and tethered to Kilcif, Zaphael was unceremoniously dragged from the underdark to the surface world, Kilcif’s ultimate destination for it had been to long since the last time he saw the sun. This trip showed Kilcif more than just the sun as he grudgingly was pleased at Zaphael’s ability to almost keep up with him, she was no where as fast as Kilcif over long distances but few, if anywhere. </p><p></p><p>The surface world also lead to his trusting of her, something he had never done with any other soul before, he didn’t tell her everything but her ability to go pass herself off as a bounty hunter in human settlements, her ability to warp peoples minds to perform tasks that Kilcif needed made her a worthwhile companion but her complete honesty in all things and her continued serving without question made her invaluable.</p><p></p><p>Zaphael Hawkdeath, female half-nymph/ wild elf Telepath 12: CR 13; Size M (5 ft., 4 in. tall); HD 12d4 (2d8); hp 69; Init +3 (+3 Dex); SPD 30 ft.; AC 28 (+3 Dex, +8 Armor, +4 Ring, +3 Natural Armor); Attack +6/+1 melee (1d4+1/19-20, +1 dagger), or +10/+5 ranged (1d4+1/19-20, +1 dagger); SV Fort +6, Ref +8, Will +11; AL N; Str 9, Dex 17, Con 11, Int 20, Wis 12, Cha 20.</p><p></p><p><em>Languages Spoken: </em>Common, Elven, Goblin, Undercommon, Orc, and Infernal.</p><p></p><p><em>Height:</em> 5’7” <em>Weight:</em> 108 lbs. </p><p></p><p><em>Elven Racial Abilities:[/b] Low-light vision, immune to magic sleep effects, and a +2 racial bonus against enchantment spells or effects. Proficient in halfspear, shortbow, and longbow. +2 bonus on Listen, Search, and Spot checks, and can make a Search check when within 5 ft. of a secret door.</em></p><p><em></em></p><p><em><em>Half-nymph Racial Abilities:[/b] Awesome Beauty (all humanoids within 30 feet that look at her must make a DC 20 Will save or be shaken for 1 minute. This continues as long as the person looks at the half-nymph. This can be done 1/day/Cha mod and lasts for 1 hour, though it may be repressed or resumed as a free action), Fey bloodline.</em></em></p><p> <em><em></em></em></p><p><em><em><em>Skills and feats:</em> Bluff +9, Concentration +24, Diplomacy +12, Gather Information +8, Knowledge (psionics) +11, Perform (dance) +20, Profession (courtesan) +16, Psicraft +11, Sense Motive +4; Psionic Body (psion 1st), Up The Walls (1st), Psionic Endowment (3rd), Speed of Thought (psion 5th), Psionic Meditation (6th), Quicken Power (9th), Narrow Mind (psion 10th), Greater Psionic Endowment (12th)</em></em></p><p><em><em></em></em></p><p><em><em><strong><u>Powers</u></strong></em></em></p><p><em><em>Mode check +8, resting mode: Acumen Screen +2</em></em></p><p><em><em><strong>Power Points per Day:</strong> 156</em></em></p><p><em><em>DC +5, +6 to Telepathy power (due to <em>psionatrix </em>)</em></em></p><p><em><em><strong>Talents</strong> (10 free manifestations per day) – <em>Burst, Catfall, Detect Compulsion, Detect Psionics, Far Hand, My Light, Teleport Auxiliary, Trinket, Vitrify</em></em></em></p><p><em><em><strong>1st</strong> – Psionic Charm, Demoralize, Disable, Mindlink, Telepathic Projection</em></em></p><p><em><em><strong>2nd</strong> – Aversion, Brain Lock, Read Thoughts, Psionic Suggestion</em></em></p><p><em><em><strong>3rd</strong> – Psionic Darkvision, Energy Bolt False Sensory Input, Time Hop</em></em></p><p><em><em><strong>4th</strong> – Psionic Dimension Door, Psionic Divination, Psionic Dominate, Psionic Modify Memory</em></em></p><p><em><em><strong>5th</strong> – Mind Probe, Psionic Plane Shift, Psychic Crush, Psionic True Seeing</em></em></p><p><em><em><strong>6th</strong> – Mass Cloud Mind, Psionic Disintegrate, Fuse Flesh, Retrieve</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em><strong><u>Possessions</u> </strong></em></em></p><p><em><em><strong>Thoughtshard (as <em>Headband of Intellect +2</em> and <em>Psionatrix of Telepathy</em>)</strong> – This elegant diadem has a sunstone on a gold chain, which goes back onto Zaphael’s black hair - 12,000gp</em></em></p><p><em><em><strong>Chains of Air</strong> (as <em>Bracers of Armor +8</em>) – These are an elegant pair of gold bracelets, made of tiny braided chains – 64,000gp</em></em></p><p><em><em><strong>Iron Heart</strong> (as <em>ring of protection +4</em>) – This golden ring has a small iron cross on it – 32,000gp</em></em></p><p><em><em><strong>Necklace of Encasement</strong> (as <strong>Amulet of Natural Armor +3</strong></em><strong> – This massive golden necklace completely encases the wears neck in gold. – 18,000 gp</strong></em></p><p> <em><strong><strong>Belt of the Master’s Favor</strong> (as <em>cloak of resistance +2</em>) – This golden chain belt is very fine and cinched tight on her waist. It is decorated with tiny rubies on the links. – 4,000gp</strong></em></p><p><em><strong><strong> Master’s Footsteps</strong> (as <em>boots of the Winterlands and Boots of Striding and Springing</em>) – These red leather sandals with golden lacings provide the wear protection far exceeding there elegant nature. – 9,250 gp</strong></em></p><p><em><strong><strong>Eye of the Narrow Mind (as <em>third eye concentrate</em>)</strong> – This small faceted ruby Zaphael wears between her eyes, right below her diadem. – 10,000 gp</strong></em></p><p><em><strong><strong>Jaguar’s Tooth, +1 silver dagger</strong> – This silver dagger has a golden hilt with a jade eye in the pommel – 2,310gp</strong></em></p><p><em><strong><strong>Stone of Alarm</strong> – This fine cabochon ruby is actually a trap Zaphael uses to protect her master. She puts it in a conspicuous place in camp, and when a potential thief tries to pick it up, it screams. 2,700gp</strong></em></p><p><em><strong>Fine clothing, elegant jewelry.</strong></em></p><p><em><strong></strong></em></p><p><em><strong>88010</strong></em></p><p><em><strong></strong></em></p><p><em><strong>Zaphael is a remarkably beautiful woman. She has deep brown skin with an undertone of gold, delicate features, and a fall of pure raven black hair that glitters like rubies in strong light. Her face is delicate and exotic even for an elf, thanks to her fey heritage, and her dark eyes are wide and luminous.</strong></em></p><p><em><strong></strong></em></p><p><em><strong>Zaphael’s father was a long-ranging hunter of a clan of wild elves that once had a tryst with a nymph. However, he did not know the nymph was with child when his clan moved on, and so the nymph was left alone. When the nymph was heavily with child, she was easy prey for a band of slavers. She was taken to the home of a cruel and manipulative man, perhaps a devil, by the name of Adrian, who delighted in breaking and training women in order to sell them for high prices. He was very pleased at the arrival of the pregnant nymph.</strong></em></p><p><em><strong></strong></em></p><p><em><strong>When she gave birth, he had the nymph killed soon after, as she was very dangerous to have around the household. However, even if the babe in his arms had inherited that dangerous power, he would be training her from birth to do it only at his bidding. Adrian had the raising of the girl, who he named Zaphael Hawkdeath. In a fit of whimsy he had given her that surname because it resembled those of other wild elves. But Hawkdeath meant the death of freedom, and it was an entirely appropriate name for her.</strong></em></p><p><em><strong></strong></em></p><p><em><strong>When Zaphael began to show signs of telepathic powers later in her life, Adrian saw yet another opportunity to both raise her price and provide some delicious irony at the same time. He trained the girl to be a telepath, a supreme manipulator, but only on behalf of her master. She would be a slave to her master’s will, yet all others would be slaves to hers, and she would only hold her power in trust for her master.</strong></em></p><p><em><strong></strong></em></p><p><em><strong>Adrian finally sold Zaphael for effectively several billion gold, to an outrageously rich merchant, who died soon after in an Underdark raid on his property. Zaphael was brought to the Underdark and traded several times amongst drow noble houses. When Lolth fell silent, many of the slaves escaped, but Zaphael would not, as she did not understand why they would want to do that. </strong></em></p><p><em><strong></strong></em></p><p><em><strong>When her latest master’s home was destroyed, Zaphael found herself without a master for the first time since she could remember. She wandered the shattered streets for days, charming other freed slaves to protecting her until she could find a master. Bereft of all of her usual surroundings, she went back to her oldest training; find the strongest master and serve him. When she found Kilcif, she immediately knew he would be her next master. She attached herself to him immediately and began to serve his needs, fulfilled at serving her purpose in life again.</strong></em></p><p><em><strong></strong></em></p><p><em><strong>She brought several other slaves with her when she came, people she’s <em>charmed, dominated</em>, and manipulated into become Kilcif’s loyal followers.</strong></em></p><p><em><strong></strong></em></p><p><em><strong>Zaphael really doesn’t have much of a free will of her own. Despite her formidable intelligence, she was brought up to be the perfect slave and to serve her master in all ways, and that is all she knows. She’s very lost without direction. Her powers she employs on the behalf of her master, and in Kilcif’s place she employs them to make sure everyone fears him and obeys him as they should. He could order her to kill a person, or to wed another, have children, and be happy, and she would do either with equal enthusiasm, simply because he told her to do it. </strong></em></p><p><em><strong></strong></em></p><p><em><strong>She does not talk often, usually only to warn her master or to berate those that doesn’t show him proper respect. She is skilled in the arts of pleasure and dancing, as well as knowledgeable about powers of the mind. She dresses in red silks with gold jewelry, including bracelets, rings, a diadem, anklets, a gold chain belt, earrings, and even a massive golden necklace that encases her entire neck in a smooth golden sheath. She essentially represents a walking, breathing representation of Kilcif’s wealth.</strong></em></p><p><em><strong></strong></em></p><p><em><strong><strong>Chosen of Hruggek</strong></strong></em></p><p><em><strong></strong></em></p><p><em><strong>+4 Str, +4 Dex, +2 Con</strong></em></p><p><em><strong></strong></em></p><p><em><strong>Chosen spell-like abilities: At will - invisibility, 2/day - true strike, 1/day - improved invisibility (1/2 hour duration), displacement (7 round duration).</strong></em></p><p><em><strong></strong></em></p><p><em><strong>Impromptu Sneak Attack: Can make any melee attack a sneak attack 2/day at +1d6 sneak attack damage. This sneak attack damage stacks with any other sneak attack damage the Chosen may have already or gain in the future.</strong></em></p><p><em><strong></strong></em></p><p><em><strong>Immunities:Aging, and poison</strong></em></p><p><em><strong></strong></em></p><p><em><strong>Damage Resistance: 5/Magic</strong></em></p><p><em><strong></strong></em></p><p><em><strong>LA: +4</strong></em></p><p><em><strong></strong></em></p><p><em><strong><strong>Vow of Greed</strong> - Must always maintain wealth equal to 5% of his wealth in liquid form of embellished arms and armor, art objects, jewelry, and money and may never, ever give anything away without payment. In return they gain +5 to Spot and Listen checks and can see invisibility 1/day (better to spot thieves).</strong></em></p></blockquote><p></p>
[QUOTE="Brother Shatterstone, post: 1538639, member: 13442"] [b]Kilcif: Bugbear/Male (Barbarian/Ranger/Rogue/Forbidden Warrior))[/b] [b]Kilcif the Chosen Male Bugbear Humanoid 3/Barbarian 2/Ranger 2/ Rogue 4 / Forbidden Warrior 5 [/b] [b]Alignment:[/b] Chaotic Evil [b]Patron Deity:[/b] Hruggek [b]Region:[/b] Earthfast Mountains (Bugbear) [b]Height:[/b] 7' 2'' [b]Weight:[/b] 429 lbs [b]Hair:[/b] Dingy Brown [b]Eyes:[/b] Red Beady [b]Skin:[/b] Yellowish Brown [b]Age:[/b] 16 [b]Strength:[/b] 32 +11 [6 points, +4 racial, +4 template, +4 Inherent, level 4/8/12/16 bonus, +2 Sacred Bonus] [b]Dexterity:[/b] 20 +5 [6 points, +2 racial, +4 template] [b]Constitution:[/b] 22 +6 [6 points, +2 racial, +2 template, +4 Inherent] [b]Intelligence:[/b] 14 +2 [6 points] [b]Wisdom:[/b] 14 +2 [6 points] [b]Charisma:[/b] 8 –1 [2 points, -2 racial] [b]Class and Racial Abilities:[/b] +4 Str, +2 Dex, +2 Con, -2 Cha, Darkvision (60 ft), +3 Natural Armor, +4 Racial Bonus on Move Silently, Scent, Chosen; +4 Str, +4 Dex, +2 Con, Chosen spell-like abilities: At will - [I]invisibility[/I], 2/day - [I]true strike[/I], 1/day - [I]improved invisibility[/I] (1/2 hour duration), [I]displacement[/I] (7 round duration), [I]Impromptu Sneak Attack[/I], 2/day, Immunities; aging and poison, Damage Resistance: 5/Magic; Rogue; Trap Finding, Sneak Attack 3d6 (Rogue, Chosen), Trap Sense +1, Envision, Improved Uncanny Dodge (Barbarian, Rogue), Barbarian ; Fast Movement (Barbarian, Forbidden Warrior), Rage 1/ Day, Ranger; Track, Wild Empathy, Favored Enemy: Dragon, Combat Style: Archery (Rapid Shot); Blessings of God: +2 Sacred Bonus to attack roles with a Morningstar, Blessings of God: +2 Sacred Bonus to Strength, Immune to Charm and Compulsion Effects [b]Hit Dice:[/b] 10d8, 2d12, 4d6, 5d10, [b]HP:[/b] 261 [b]AC:[/b] 34 (+5 Dex, +16 armor, [from mithral breast plate +5 and mithral buckler +5], +3 Natural Armor [from bugbear hide]) [b]Init:[/b] +9 (+5 Dex, Improved Initiative) [b]Speed:[/b] 60ft [Barbarian, Forbidden Warrior] [b]Saves:[/b] Fortitude +21 [+10 base, +6 Con, +5 from amulet] Reflex +18 [+10 base, +5 Dex, +5 from amulet] Will +13 [+6 base, +2 Wis, +5 from amulet] [b]BAB:[/b] +14 / +9 / +4 [b]Melee Atk:[/b] +25 / +20 / +15 / [b]+25 [/b] [b] Adamantine Morningstar:[/b] 1H: +32 / +27 / +22 / [b]+32 [/b] (1H: 1d8+21 /x2/B&P) [I] Collision[/I] Morningstar, +5 [b] Adamantine Morningstar:[/b] 2H: +31 / +26 / +21 / [b]+31 [/b] (2H: 1d8+26 /x2/B&P) [I] Collision[/I] Morningstar, +5 [b]Ranged Atk:[/b] +19 / +14 / +11 / [b]+19[/b] (1d6+8 /x3/P) Composite Longbow +3 [I]Composite Longbow Str +8[/I] [b]Skills:[/b] Diplomacy 6 [5 Ranks, -1 Cha, +2 Synergy Bonus from Sense Motive] Disable Device 12 [8 Ranks, +2 Int, +2 from masterwork tools] Hide 23 [13 Ranks, +5 Dex, +5 Shadow] Intimidate 4 [5 Ranks, Cha –1] Knowledge: Religion 8 [6 ranks, +2 Int ] Knowledge: Nature 4 [0 ranks, +2 Int, +2 +2 Synergy Bonus from Survival] Listen 17 (Wis + 2) [15 Ranks, +2 Wis] Move Silently 19 [10 Ranks, +5 Dex, +4 Bugbear] Open Locks 11 [4 Ranks, +5 Dex, +2 from masterwork tools] Search 12 (Int + 2) [10 Ranks. +2 Int] Sense Motive 7 [5 Ranks, +2 Wis] Speak Language 2 [Draconian, and Surface Elven] Spot 12 [10 Ranks, +2 Wis] Survival 16 [14 Ranks, +2 Wis, +2 Synergy Bonus from Search to find or fallow tracks] [b]Feats:[/b] Knifefighter (Free Regional) Swift and Silent (1st Regional) Devout Faith (2nd) Vow of Greed (3rd) Improved Buckler Defense (4th) Power Attack (5th) Leadership (6th) Improved Initiative (Bonus from Magic Item) [b]Languages:[/b] Common, Goblin, Undercommon, Dwarven, Draconian, and Surface Elven [b]Equipment:[/b] [B]Belt Potion, Masterwork[/B]; 1 lb. (60 GP) …Potion, Cure Light Wounds x8; nil lbs. (400 GP) [B]Quiver of Ehlonna[/B]; 2 lbs. (1800 GP) …60 Arrows; 3 lbs. (3 GP) [B]Heward’s Handy Haversack[/B], 5 lbs. (2000 GP) …Thieves’ tools, Masterwork; 2 lbs. (100 GP) …Explorer’s outfit; 8 lbs. (10 GP) …Manacles, Masterworks; 2 lbs. (50 GP) …Bedroll, 5 lbs. (1 SP) …Blanket, winter; 3 lbs. (5 SP) …Chalk, x5; assorted colors; lbs. (5 CP) …Whetstone x2; 2 lbs. (4 CP) …Waterskin, x2; 2 lbs. (2 GP) …Oil, flask x3; 3 lbs. (3 SP) …Shovel; 8 lbs. (2 GP) … Grappling Hook, Collapsible 4 lbs. (1 GP) …Rope Silk, 50 ft; 5 lb. (10 GP) … Immovable Rod x2; 10 lbs. (10000 GP) … Piton (10) [B]Pouch, Belt[/B]; 1 lbs. (1 GP) … Silver Dagger +1 (2322 GP) … Whetstone … Chalk (6 pieces) … Sewing Needle [B]Backpack[/B]; 2 lbs. (2 GP) … Sack (4) … Flask, metal: empty (2) … Mess Kit … Ink I oz … Inkpen (3) … Flint and Steel … Hatchet … Case, Map … Crowbar [b]Magical Item Slots[/b] Head: Eyes: Neck: [B]Amulet of Resistance +5[/B]; 1 lbs. (25,000 GP) Torso: Robe/Armor: Waist: Clock/cape/mantle: Arms: [B]Bracers of the Blinding Strike[/B]; 1 lbs (66,000 GP) Hands: Ring Left Hand: [B]Ring of Freedom of Movement and Free Fall[/B]; nil lbs. (?) Ring Right Hand: [B]Ring of Regeneration and Sustenance[/B]; nil lbs. (93,750 GP) Feet: [B]Winterlands Boots of Striding and Springing[/B]; 1 lbs. (9250 GP) [b]Money[/b] 10295 gp [b]Permanent Spells:[/b] None [b]Appearance:[/b] Kilcif has the look of the prototypical bugbear but he’s on a slightly larger scale standing a few inches taller than normal and is considerable more bulky, and stronger, than the typical bugbear. In fact granite hard muscles bulge from every spot of his yellow body that’s not covered in dark course brown fur. Kilcif is very rarely out of his dark armor, liking it to a second skin, and when it’s off his body shows the numerous scares of his hard life. [b]Personality:[/b] Loud, pretentious, boisterous, and obnoxious are all words that sum up Kilcif’s personality. No one deals with him because they want to they simply deal with him cause he’s the best and once he’s accepted a job he’s a man of his word. Though he has been known to give those about to die at his hand the chance to hire him to return the favor but they better have a large sum of money somewhere else than on there soon to be dead body. Few things are more important to Kilcif than money. One is his life, and the other is Zaphael, a slave and, a unearthly beauty, that he found shortly after his rebirth as the chosen of Hruggek but even her importance seems to be based upon greed and little more as she looks, dresses, and acts like little more than the trophy that Kilcif expects her to be. [b]Background:[/b] Kilcif the Cunning is a very dangerous individual that makes his living with his weapons prowess, wits, and skills. Even those in need of his unique services find him hard to deal with as his not someone anyone would hire based upon his personality as he’s a very gruff, ill tempered, cruel and borderline sadistic. Even with is bad attitude his wide range of skills, he has been hired from everything from bounty hunting and assassination to thievery and dungeon crawls, have brought him many coins and even some fame over his career. Kilcif's cete, a bugbear tribe or clan, is long dead and forgotten cause they harassed there neighbors one to many times. Its been rumored that Kilcif sold his cete location to the highest bidder, and while this is speculation as no one knows for sure besides Kilcif and he never talks about it is quite possible true as his fellow race despises him from some unspoken ill and his greed for coins is legendary, even for a bugbear. Even as the last member of his cete, Kilcif has dumped his tribal name in favor of his self-appointed nickname Kilcif “The Cunning”. If the above example shows Kilcif instincts for survival, cunning, and skills it also shows a “man” of few allies and hundreds of enemies. Even with his more regular and powerful customers Kilcif would be hard pressed to be able to consider them allies an any “favors” asked would not be welcome and their “friendship” would not come freely or cheaply. Primarily among these customers are Klauth, whom Kilcif has done egg snatches for, and Laral of Mantol Derith, who he hunted down people in debt or people who have offended him in general. The only ally that Kilcif truly has is a small nomadic tribe of humans that makes its home the Evermoors and the hills in the area west of it. He saved this tribe’s livestock from a savage and especially organized pack of ogres. Though he was paid, and paid well, the tribe considers him a tribe hero and tribe member. This does nothing but baffle him. This hero warship leave a bad taste in the back of Kilcif mouth as he doesn’t like anyone to depend upon him nor does he like anyone to depend upon him. Also this hero warship had down nothing to promote goodness or love to Kilcif as he finds their friendship and their adoration to be a major annoyance and he’s unlikely to ever go there again yet alone ask the for a favor. Kilcif is a complete loner that considers no one his friend and trusts no one but part of his payment for his actions was a young maiden from the tribe, not that unusual for the tribe that is accustomed to given their daughters away as they can lead to a high population that can’t be supported. Kilcif was baffled by this act but was unable to give up Airezil, the young maiden, because of his greedy nature. Though Kilcif treats her poorly Airezil is completely loyal to Kilcif finding her appointment to be one of importance and honor. Airezil might be Kilcif only true friend in the world, though he finds even the thought of friendship to be one of annoyance. Usually when staying in towns for long periods of time Kilcif will find a job for Airezil. From bar wench to ditch digger she has done everything and anything that will make Kilcif a few coppers richer. Though he usually tries to find a place her at a place that her attractiveness can lead to more money, such as a tavern where the tips can add up quickly. Airezil find nothing wrong with this and is a diligent worker at whatever is asked of her. Of Kilcif’s hundreds of enemies, the powerful Greyshadow family of surface elves, known for their strong warriors, rank among the top of the list as the Greyshadows have posted many bounties based upon Kilcif's description after the death of one of their more beloved sons, Alkin, but so far the bugbear heads brought to the family have been from the wrong body. Not only did Kilcif kill one of their sons destined for greatness but he also stole a family heirloom, Oath Slayer, a magical composite longbow. This bow is one of Kilcif most prized possessions and one that he has dedicated himself to using this remarkable bow with skill and procession. [b]Post Chosen Status:[/b] When the chance to return to the living was presented Kilcif accepted it without hesitation, it wasn’t that he didn’t enjoy the afterlife but the simple fact that it would always be there. His return to life has had little effect on him, Hruggek has asked little of his new chosen but this isn’t unexpected for a chaotic deity, but Kilcif knows that the day will come when Hruggek will have favors and orders for him. Kilcif was never sure how much time has passed when he awoke but it was apparent that not too much time had passed as the Drow cities where still in chaos and it was in one of these lawless cities that Kilcif discovered Zaphael. Zaphael had formed a small gang of protectors when she turned her eye, and mind, to Kilcif. When Zaphael discovered that she was unable to charm or dominate his mind and at the brutal affectivity that Kilcif destroyed most of her protective gang she quickly confessed of her telepathic powers and of her unwavering desire for him to become her new master. Not trusting of his new slave Kilcif had doubts about letting Zaphael accompany him on his travels but his greed simply would not let this opportunity pass him by. Shackled and tethered to Kilcif, Zaphael was unceremoniously dragged from the underdark to the surface world, Kilcif’s ultimate destination for it had been to long since the last time he saw the sun. This trip showed Kilcif more than just the sun as he grudgingly was pleased at Zaphael’s ability to almost keep up with him, she was no where as fast as Kilcif over long distances but few, if anywhere. The surface world also lead to his trusting of her, something he had never done with any other soul before, he didn’t tell her everything but her ability to go pass herself off as a bounty hunter in human settlements, her ability to warp peoples minds to perform tasks that Kilcif needed made her a worthwhile companion but her complete honesty in all things and her continued serving without question made her invaluable. Zaphael Hawkdeath, female half-nymph/ wild elf Telepath 12: CR 13; Size M (5 ft., 4 in. tall); HD 12d4 (2d8); hp 69; Init +3 (+3 Dex); SPD 30 ft.; AC 28 (+3 Dex, +8 Armor, +4 Ring, +3 Natural Armor); Attack +6/+1 melee (1d4+1/19-20, +1 dagger), or +10/+5 ranged (1d4+1/19-20, +1 dagger); SV Fort +6, Ref +8, Will +11; AL N; Str 9, Dex 17, Con 11, Int 20, Wis 12, Cha 20. [I]Languages Spoken: [/I]Common, Elven, Goblin, Undercommon, Orc, and Infernal. [I]Height:[/I] 5’7” [I]Weight:[/I] 108 lbs. [I]Elven Racial Abilities:[/b] Low-light vision, immune to magic sleep effects, and a +2 racial bonus against enchantment spells or effects. Proficient in halfspear, shortbow, and longbow. +2 bonus on Listen, Search, and Spot checks, and can make a Search check when within 5 ft. of a secret door. [I]Half-nymph Racial Abilities:[/b] Awesome Beauty (all humanoids within 30 feet that look at her must make a DC 20 Will save or be shaken for 1 minute. This continues as long as the person looks at the half-nymph. This can be done 1/day/Cha mod and lasts for 1 hour, though it may be repressed or resumed as a free action), Fey bloodline. [I]Skills and feats:[/I] Bluff +9, Concentration +24, Diplomacy +12, Gather Information +8, Knowledge (psionics) +11, Perform (dance) +20, Profession (courtesan) +16, Psicraft +11, Sense Motive +4; Psionic Body (psion 1st), Up The Walls (1st), Psionic Endowment (3rd), Speed of Thought (psion 5th), Psionic Meditation (6th), Quicken Power (9th), Narrow Mind (psion 10th), Greater Psionic Endowment (12th) [b][u]Powers[/u][/b] Mode check +8, resting mode: Acumen Screen +2 [b]Power Points per Day:[/b] 156 DC +5, +6 to Telepathy power (due to [I]psionatrix [/I]) [b]Talents[/b] (10 free manifestations per day) – [I]Burst, Catfall, Detect Compulsion, Detect Psionics, Far Hand, My Light, Teleport Auxiliary, Trinket, Vitrify[/I] [b]1st[/b] – Psionic Charm, Demoralize, Disable, Mindlink, Telepathic Projection [b]2nd[/b] – Aversion, Brain Lock, Read Thoughts, Psionic Suggestion [b]3rd[/b] – Psionic Darkvision, Energy Bolt False Sensory Input, Time Hop [b]4th[/b] – Psionic Dimension Door, Psionic Divination, Psionic Dominate, Psionic Modify Memory [b]5th[/b] – Mind Probe, Psionic Plane Shift, Psychic Crush, Psionic True Seeing [b]6th[/b] – Mass Cloud Mind, Psionic Disintegrate, Fuse Flesh, Retrieve [b][u]Possessions[/u] [/b] [b]Thoughtshard (as [I]Headband of Intellect +2[/I] and [I]Psionatrix of Telepathy[/I])[/b] – This elegant diadem has a sunstone on a gold chain, which goes back onto Zaphael’s black hair - 12,000gp [b]Chains of Air[/b] (as [I]Bracers of Armor +8[/I]) – These are an elegant pair of gold bracelets, made of tiny braided chains – 64,000gp [b]Iron Heart[/b] (as [I]ring of protection +4[/I]) – This golden ring has a small iron cross on it – 32,000gp [b]Necklace of Encasement[/b] (as [b]Amulet of Natural Armor +3[/b][/I][b] – This massive golden necklace completely encases the wears neck in gold. – 18,000 gp [b]Belt of the Master’s Favor[/b] (as [I]cloak of resistance +2[/I]) – This golden chain belt is very fine and cinched tight on her waist. It is decorated with tiny rubies on the links. – 4,000gp [b] Master’s Footsteps[/b] (as [I]boots of the Winterlands and Boots of Striding and Springing[/I]) – These red leather sandals with golden lacings provide the wear protection far exceeding there elegant nature. – 9,250 gp [b]Eye of the Narrow Mind (as [I]third eye concentrate[/I])[/b] – This small faceted ruby Zaphael wears between her eyes, right below her diadem. – 10,000 gp [b]Jaguar’s Tooth, +1 silver dagger[/b] – This silver dagger has a golden hilt with a jade eye in the pommel – 2,310gp [b]Stone of Alarm[/b] – This fine cabochon ruby is actually a trap Zaphael uses to protect her master. She puts it in a conspicuous place in camp, and when a potential thief tries to pick it up, it screams. 2,700gp Fine clothing, elegant jewelry. 88010 Zaphael is a remarkably beautiful woman. She has deep brown skin with an undertone of gold, delicate features, and a fall of pure raven black hair that glitters like rubies in strong light. Her face is delicate and exotic even for an elf, thanks to her fey heritage, and her dark eyes are wide and luminous. Zaphael’s father was a long-ranging hunter of a clan of wild elves that once had a tryst with a nymph. However, he did not know the nymph was with child when his clan moved on, and so the nymph was left alone. When the nymph was heavily with child, she was easy prey for a band of slavers. She was taken to the home of a cruel and manipulative man, perhaps a devil, by the name of Adrian, who delighted in breaking and training women in order to sell them for high prices. He was very pleased at the arrival of the pregnant nymph. When she gave birth, he had the nymph killed soon after, as she was very dangerous to have around the household. However, even if the babe in his arms had inherited that dangerous power, he would be training her from birth to do it only at his bidding. Adrian had the raising of the girl, who he named Zaphael Hawkdeath. In a fit of whimsy he had given her that surname because it resembled those of other wild elves. But Hawkdeath meant the death of freedom, and it was an entirely appropriate name for her. When Zaphael began to show signs of telepathic powers later in her life, Adrian saw yet another opportunity to both raise her price and provide some delicious irony at the same time. He trained the girl to be a telepath, a supreme manipulator, but only on behalf of her master. She would be a slave to her master’s will, yet all others would be slaves to hers, and she would only hold her power in trust for her master. Adrian finally sold Zaphael for effectively several billion gold, to an outrageously rich merchant, who died soon after in an Underdark raid on his property. Zaphael was brought to the Underdark and traded several times amongst drow noble houses. When Lolth fell silent, many of the slaves escaped, but Zaphael would not, as she did not understand why they would want to do that. When her latest master’s home was destroyed, Zaphael found herself without a master for the first time since she could remember. She wandered the shattered streets for days, charming other freed slaves to protecting her until she could find a master. Bereft of all of her usual surroundings, she went back to her oldest training; find the strongest master and serve him. When she found Kilcif, she immediately knew he would be her next master. She attached herself to him immediately and began to serve his needs, fulfilled at serving her purpose in life again. She brought several other slaves with her when she came, people she’s [I]charmed, dominated[/I], and manipulated into become Kilcif’s loyal followers. Zaphael really doesn’t have much of a free will of her own. Despite her formidable intelligence, she was brought up to be the perfect slave and to serve her master in all ways, and that is all she knows. She’s very lost without direction. Her powers she employs on the behalf of her master, and in Kilcif’s place she employs them to make sure everyone fears him and obeys him as they should. He could order her to kill a person, or to wed another, have children, and be happy, and she would do either with equal enthusiasm, simply because he told her to do it. She does not talk often, usually only to warn her master or to berate those that doesn’t show him proper respect. She is skilled in the arts of pleasure and dancing, as well as knowledgeable about powers of the mind. She dresses in red silks with gold jewelry, including bracelets, rings, a diadem, anklets, a gold chain belt, earrings, and even a massive golden necklace that encases her entire neck in a smooth golden sheath. She essentially represents a walking, breathing representation of Kilcif’s wealth. [b]Chosen of Hruggek[/b] +4 Str, +4 Dex, +2 Con Chosen spell-like abilities: At will - invisibility, 2/day - true strike, 1/day - improved invisibility (1/2 hour duration), displacement (7 round duration). Impromptu Sneak Attack: Can make any melee attack a sneak attack 2/day at +1d6 sneak attack damage. This sneak attack damage stacks with any other sneak attack damage the Chosen may have already or gain in the future. Immunities:Aging, and poison Damage Resistance: 5/Magic LA: +4 [B]Vow of Greed[/B] - Must always maintain wealth equal to 5% of his wealth in liquid form of embellished arms and armor, art objects, jewelry, and money and may never, ever give anything away without payment. In return they gain +5 to Spot and Listen checks and can see invisibility 1/day (better to spot thieves).[/b][/I] [/QUOTE]
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