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House Millithor in The City of the Spider Queen Characters
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<blockquote data-quote="Seonaid" data-source="post: 1540630" data-attributes="member: 11195"><p><strong>Narcelia, Matron Millithor, Cleric 18</strong></p><p></p><p><strong>Narcelia Millithor</strong></p><p><strong>Female Drow Cleric 18</strong></p><p><strong>Alignment:</strong> Chaotic Evil</p><p><strong>Patron Deity:</strong> Lolth</p><p><strong>Region:</strong> Underdark</p><p><strong>Height:</strong> 4'10"</p><p><strong>Weight:</strong> 94lbs</p><p><strong>Hair:</strong> Long, white, generally bound tightly</p><p><strong>Eyes:</strong> Red</p><p><strong>Skin:</strong> Ebony</p><p><strong>Age:</strong> 172</p><p><strong>Size:</strong> M</p><p></p><p><strong>Str:</strong> 11 (+0) [3 points]</p><p><strong>Dex:</strong> 11 (+0) [1 point, +2 racial]</p><p><strong>Con:</strong> 13 (+1) [5 points, -2 racial, +2 Manual]</p><p><strong>Int:</strong> 16 (+3) [5 points, +2 racial, +1 level (4th)]</p><p><strong>Wis:</strong> 26 (+8) [13 points, +6 periapt, +3 levels (8th, 12th, 16th)]</p><p><strong>Cha:</strong> 16 (+3) [1 point, +2 racial, +1 Tome]</p><p></p><p><strong>Racial Abilities:</strong> (Underdark p. 11)</p><p>+2 Dex, -2 Con, +2 Int, +2 Cha, immune to <em>sleep</em>, darkvision 120', automatic search for hidden doors within 5', Weapon proficiencies (rapier, short sword, hand crossbow), +2 bonus vs. enchantments, +2 bonus Will vs. spells, +2 bonus to Listen, Search and Spot checks, Spell-like abilities (<em>dancing lights</em>, <em>darkness</em>, and <em>faerie fire</em> 1/day, DC: 20), spell resistance 29, light blindness 1 round, -1 attacks, saves, skills in light.</p><p></p><p><strong>Class Abilities:</strong></p><p>Rebuke undead (6/day), weapon proficiency (all simple), armor proficiency (all), shield proficiency (all except tower), aura (Lolth's).</p><p></p><p><strong>Hit Dice:</strong> 18d8</p><p><strong>HP:</strong> 110</p><p><strong>AC:</strong> 30, 32 in <em>faerzress</em>, 12 Touch, 30 Flat (+18 armor [from shirt & shield], +2 natural armor [from rod], +2 in <em>faerzress</em> [from shirt])</p><p><strong>Init:</strong> +4 (+4 feat)</p><p><strong>Speed:</strong> 30'</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +17 [+11 base, +1 Con, +5 from cloak]</p><p>Reflex +11 [+6 base, +0 Dex, +5 from cloak]</p><p>Will +26 [+11 base, +8 Wis, +5 from cloak, +2 from feat], +28 vs. spells [+2 racial]</p><p></p><p><strong>BAB:</strong> +13/+8/+3</p><p><strong>Grapple:</strong> +15</p><p><strong>Melee Atk:</strong> +21/+17/+12/+21 (1d8+7/17-20/x2/S, +5 keen speed drowcraft mithral longsword)</p><p><strong>Ranged Atk:</strong> +16/+11/+6</p><p></p><p><strong>Skills:</strong></p><p>Diplomacy +18 [15 ranks, +3 Cha]</p><p>Knowledge (arcana) +24 [21 ranks, +3 Int]</p><p>Knowledge (religion) +24 [21 ranks, +3 Int]</p><p>Knowledge (the planes) +24 [21 ranks, +3 Int]</p><p>Spellcraft +26 [21 ranks, +3 Int, +2 synergy from Knowledge (arcana)]</p><p>Listen +10 [+2 racial, +8 Wis]</p><p>Search +5 [+2 racial, +3 Int]</p><p>Spot +10 [+2 racial, +8 Wis]</p><p></p><p><strong>Feats:</strong></p><p>Blind Fighting (Darkness domain)</p><p>Lightning Reflexes (Drow domain)</p><p>Alertness, Combat Casting, Improved Initiative, Iron Will (+2 Will save)</p><p>Elfhunter: Drow (+1 melee damage roll/ranged attack roll to 30' and improved crit v. drow; Underdark p. 25), Highborn Drow (detect good, detect magic, levitate all 1/day at CL = level; Underdark p. 25), Leadership</p><p></p><p><strong>Languages:</strong> Undercommon, Elven, Drow Sign Language, Abyssal</p><p></p><p><strong>Spells Prepared</strong> (Darkness & Drow domains)</p><p>Save DC 18 + spell level</p><p>0th - <em>detect magic</em> x3, <em>guidance</em>, <em>read magic</em>, <em>resistance</em></p><p>1st - <em>cloak of dark power</em> (FRCS) (D), <em>bane, bless, command, divine favor, entropic shield, obscuring mist, protection from evil, shield of faith</em></p><p>2nd - <em>Clairaudience/Clairvoyance</em> (D), <em>aid, darkness, hold person</em> x2, <em>inflict moderate wounds, resist energy, lesser restoration, spiritual weapon</em></p><p>3rd - <em>suggestion</em> (D), <em>bestow curse, blindness/deafness, contagion, deeper darkness, dispel magic, invisibility purge, prayer</em></p><p>4th - <em>discern lies</em> (D), <em>cure critical wounds, dismissal, divine power, giant vermin, greater magic weapon, restoration, spell immunity</em></p><p>5th - <em>darkbolt</em> (FRCS) (D), <em>break enchantment, greater command, dispel evil, slay living</em> x2, <em>true seeing</em></p><p>6th - <em>greater dispel</em> (D) x2, <em>banishment, forbiddance, harm, mass cure moderate wounds</em> x2</p><p>7th - <em>word of chaos</em> (D), <em>destruction</em> x2, <em>repulsion, greater scrying</em></p><p>8th - <em>greater planar ally</em> (D), <em>mass cure critical wounds, dimensional lock, greater spell immunity</em> x2</p><p>9th - <em>power word kill</em> (D), <em>implosion, miracle, summon monster ix</em></p><p></p><p><strong>Equipment:</strong></p><p></p><p><strong>+5 Mithral Longsword</strong> (right Glove of Storing)</p><p>-Keen (double crit to 17-20)</p><p>-Speed (+1 attack at BAB+mods)</p><p>-Drowcraft (+2 attack/damage in <em>faerzress</em>) (Underdark p. 68)</p><p><strong>+5 Mithral Shirt</strong></p><p>-Fortification 25% (crit/sneak damage negated)</p><p>-Glamered (appears as clothing)</p><p>-Invulnerability (DR 5/magic)</p><p>-Drowcraft (+2 AC in <em>faerzress</em>) (Underdark p. 70)</p><p><strong>+5 Mithral Heavy Shield</strong></p><p>-Animated (hovers 2' in front on command)</p><p>-Arrow Deflection (as Deflect Arrows feat)</p><p>-Blinding (2/day on command)</p><p><strong>Ring of antivenom, frugal</strong> (1/day command word to neutralize poison) (Underdark p. 71)</p><p><strong>Ring of <em>detect thoughts</em></strong> (on command, as the spell) (Underdark p. 71)</p><p><strong>Rod of webspinning</strong> (+2 AC, +2 save v. poison, +2 Hide, 3/day command word to cast web, freedom of movement in all webs) (Underdark p. 72) (left Glove of Storing)</p><p><strong>Driftdisc</strong> (1/day as animate object) (Underdark p. 74)</p><p><strong>Web choker</strong> (9 spheres of <em>web</em>) (Underdark p. 75)</p><p><strong>Periapt of Wisdom</strong> (+6 Wis)</p><p><strong>Cloak of Resistance +5</strong></p><p><strong>Glove of Storing</strong> (right hand) (+5 mithral longsword)</p><p><strong>Glove of Storing</strong> (left hand) (Rod of webspinning)</p><p><strong>Tome of Leadership and Influence +1</strong> (read)</p><p></p><p><strong>Spell component pouch</strong> (worn)</p><p><strong>Cleric's vestments</strong> (worn)</p><p><strong>Signet ring</strong> (worn)</p><p><strong>Unholy symbol of Lolth, silver</strong> (worn)</p><p></p><p><strong>Heward's Handy Haversack</strong></p><p><strong>Bedroll</strong></p><p><strong>Blanket, winter</strong></p><p><strong>Chalk, 1 piece</strong></p><p><strong>Rations, trail</strong></p><p><strong>Rope, silk (50')</strong></p><p><strong>Sealing wax</strong></p><p><strong>Soap</strong></p><p><strong>Tent</strong></p><p><strong>Waterskin</strong></p><p><strong>Whetstone</strong></p><p><strong>Noble's outfit</strong></p><p><strong>Explorer's outfit</strong></p><p></p><p><strong>Leadership Score</strong>: 21 = 18 + 3 Cha</p><p></p><p><strong>Hirelings:</strong> (total daily: 3 sp)</p><p></p><p>3 Animal Tenders/Grooms (slaves)</p><p>1 Clerk (slave or lesser household member)</p><p>3 Cooks (3 sp/day)</p><p>Laborers (slaves)</p><p>3 Maids (slaves)</p><p>3 Porters (slaves)</p><p>1 Scribe (slave or lesser household member)</p><p>Soldiers (slaves)</p><p>1 Teamster (slave)</p><p>3 Valets/Lackeys (slaves)</p><p></p><p><strong>Money:</strong> 42,756 gp</p><p></p><p><strong>Appearance:</strong> Narcelia is coldly beautiful, as most drow are. She generally keeps her long white hair bound tightly, giving her a severe look. She rarely smiles. Her clothing is always impeccable and befitting a Matron of an up-and-coming House. Generally she wears her glamered armor and cloak of resistance, a glorious affair. Her skin is ebony, and her eyes are red. She is short in stature, but this hardly matters. She often rides her driftdisc when she is in Menzoberranzan, with her longsword by her side.</p><p></p><p><strong>Personality:</strong> Narcelia is a drow through and through, cruel, fickle, and manipulative. However, she can be softer than her fellows and often is merciful to lesser beings (other races and male drow), giving her a conflicting image. She feels there is no point to torturing others unless there is some gain beyond the immediate pleasure of the dominance. While she would never contradict another priestess in this matter, her actions follow her thoughts. She is also rather curious for a drow, though this has been somewhat muted since her ascendance to Matronhood. Objects and knowledge from the Surface generally find their way to her, as that is her main weakness. Though she has had little time to travel, she would love to return to the Surface to see firsthand the things she has heard in tales.</p><p></p><p><strong>Background:</strong> Prior to the Silence, Narcelia lived a normal life for an eldest daughter of a minor House in Menzoberranzan. She became a priestess of Lolth and trained in that as well as beginning to learn from her mother the ins and outs of ruling a House. When the Silence first began, she took it as a sign of disfavor from Lolth. Instead of taking it out on others or herself, Narcelia decided it meant she was to devote herself to studies of religion and the arcane. When the Silence continued and it was obvious that all worshippers were affected, the riots and rebellions had begun across the drow holdings. She, along with her family, fled the city and began a set of adventures across the Underdark (detailed in Endur's campaigns). When she was captured by Illithids, her worldview was shaken from the experience. No one but her captors/saviors knows what happened during those days. Fortunately, she recovered enough to take over the House when the previous Matron, Ki'Willis, was killed. Narcelia has spent the time since gathering the strength of the House and pulling power to herself. The time right after the Silence ended was chaotic and many a House fell in the shuffling of power. Narcelia ensured that House Millithor was not one of those, and that the House's enemies were the ones who fell, as much as possible.</p><p></p><p><strong>Enemies:</strong> Endur & Django, illithid inquisitor Klaxeon (and all the others who held her captive, though she doesn't know who they are), other Houses in Menzoberranzan (if you want me to detail one/some, I can, but I'd be making it up out of whole cloth)</p><p></p><p><strong>Narcelia's cohort:</strong></p><p></p><p><strong>Thorak Stonecrusher</strong></p><p><strong>Male Baphitaur Barbarian 12</strong> (medium native outsider, ECL 17)</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Patron Deity:</strong> Baphomet</p><p><strong>Region:</strong> Here, there, everywhere.</p><p><strong>Height:</strong> 7'5''</p><p><strong>Weight:</strong> 459lbs</p><p><strong>Hair:</strong> Gray-brown</p><p><strong>Eyes:</strong> Dark brown</p><p><strong>Age:</strong> 21</p><p></p><p><strong>Str:</strong> 24 (+7) [rage 30 (+10)]</p><p><strong>Dex:</strong> 18 (+4) </p><p><strong>Con:</strong> 19 (+4) [rage 25 (+7)]</p><p><strong>Int:</strong> 11 (+0) </p><p><strong>Wis:</strong> 10 (+0) </p><p><strong>Cha:</strong> 8 (-1) </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Three levels of outsider. <em>Darkness</em> 1/day as a 12th level caster. Powerful Charge – When charging, the baphitaur can bring its horns to bear, allowing it to make a gore attack that deals 2d6+3 damage. +3 natural armor. Can rage 1/day as 1st level barbarian. Natural Cunning – Immune to <em>maze</em> spells, cannot be lost, and can track its enemies. Is never flat-footed. +2 racial bonus on Listen, Search, and Spot checks. Darkvision 60 ft. Resistance to cold 5, electricity 5, and fire 5. Scent. Rage 6/day (greater rage, lasts 15 rounds), fast movement, illiteracy, uncanny dodge and improved uncanny dodge, Trap sense +4, damage reduction 3/- </p><p></p><p><strong>Hit Dice:</strong> (2d8) 3d8 + 12d12 + 68</p><p><strong>HP:</strong> 208</p><p><strong>Rage HP:</strong> 259</p><p><strong>AC:</strong> 27 (+4 Dex, +3 natural, +10 armor, and 20% miss chance, 25 in rage)</p><p><strong>Init:</strong> +4 (+4 Dex)</p><p><strong>Speed:</strong> 50'</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +20 [+11 base, +4 Con, +5 from cloak] </p><p>Reflex +16 [+7 base, +4 Dex, +5 from cloak]</p><p>Will +12 [+7 base, +0 Wis, +5 from cloak]</p><p>[In Rage, Fort is +23, Will is +15]</p><p></p><p><strong>BAB/(Grapple):</strong> +15/+10/+5/(+22 or +25 raged)</p><p><strong>Melee Atk:</strong>Greataxe +28 (1d12+15 +1 Con/19-20/x3) or gore +22 melee (1d6+10)</p><p><strong>Full Atk:</strong> Greataxe +28/+23/+18 (1d12+15 +1 Con/19-20/x3) and gore +23 melee (1d6+7)</p><p><strong>Rage:</strong> +36/+31/+26 (1d12+20 +1 Con/19-20/x3) and gore +26 (1d6+7)</p><p><strong>Ranged Atk:</strong> light crossbow +19 (1d8/19-20/x2, 80 ft. range, P)</p><p></p><p><strong>Skills:</strong></p><p>Climb +12 [12 ranks, +2 Str, -2 armor check penalty]</p><p>Intimidate +20 [21 ranks, -1 Cha]</p><p>Jump +17 [12 ranks, +2 Str, -2 armor check penalty, +5 boots]</p><p>Listen +23 [21 ranks, +0 Wis, +2 racial]</p><p>Move Silently +5 [6 ranks, +1 Dex, -2 armor check penalty]</p><p>Search +8 [6 ranks, +0 Wis, +2 racial]</p><p>Spot +8 [6 ranks, +0 Wis, +2 racial]</p><p>Survival +16 [16 ranks, +0 Wis, +18 when following tracks]</p><p></p><p><strong>Feats:</strong></p><p>Cleave (bonus)</p><p>Power Attack (bonus)</p><p>Extra Rage (1st)</p><p>Extended Rage (3rd)</p><p>Greater Resiliency (6th)</p><p>Weapon Focus (greataxe) (9th)</p><p>Improved Critical (greataxe) (12th)</p><p></p><p><strong>Languages:</strong> Undercommon</p><p></p><p><strong>Equipment:</strong></p><p></p><p><strong>Shadow Stalker (as <em>+5 death ward breastplate of nimbleness</em>)</strong> - 64,350gp</p><p><strong>Crusher (as <em>+5 wounding adamantine greataxe</em>)</strong> - 101,320gp</p><p><strong>Belt of giant’s strength +6</strong> (36,000gp)</p><p><strong>Gauntlets of dexterity +6</strong> (36,000gp)</p><p><strong>Amulet of health +6</strong> (36,000gp)</p><p><strong>Boots of speed and striding and springing</strong> (17,500gp)</p><p><strong>Cloak of resistance +5</strong> (25,000gp)</p><p><strong>Belt of displacement, minor</strong> (24,000gp)</p><p>Belt pouch containing 180gp</p><p><strong>Bag of holding 1</strong></p><p>Light crossbow</p><p>Bedroll</p><p>Knucklebones</p><p></p><p>Thorak’s mother was a tiefling captive of a powerful wizard. A man obsessed with making the perfect guardian, he mixed the tieflings blood with that of a minotaur, and ended up creating one of the rare true baphitaurs. Smarter than the average minotaur, with some of the magical abilities of both the bloodlines, and still possessing the minotaur’s rugged strength, Thorak was raised to be a bodyguard to the powerful. </p><p></p><p>It was hardly a unique story in the Underdark, nor was the tragedy that followed, as the wizard’s enemies raised his stronghold and seized what he had. Clever enough to escape, Thorak lived on the fringes for a time, occasionally allying himself to the powerful or any other that could hold his attention and loyalty. Sometimes he even would join a fairly weak, if clever enemy, just because their enemies would bring Thorak lots of heads to crack. Narcelia was one such, somewhat weak in body, but strong in magic, and with a large passel of worthy enemies that needed killing. She’s not too overly cruel to him, and Thorak’s tendency to say little has rather endeared him to the matron. </p><p></p><p>Thorak slightly resembles a minotaur, with the bull-like head, horns, and hooves, but he is not quite as large as a normal minotaur. However, he is quite well muscled, and enjoys a good fight. Thorak lives to break heads, often using his <em>darkness</em> abilities to befuddle enemies, then charging through to catch them on his horns. If he’s not crushing something he generally bored, but will generally keep himself occupied by sharpening his axe or playing knucklebones.</p></blockquote><p></p>
[QUOTE="Seonaid, post: 1540630, member: 11195"] [b]Narcelia, Matron Millithor, Cleric 18[/b] [b]Narcelia Millithor Female Drow Cleric 18 Alignment:[/b] Chaotic Evil [b]Patron Deity:[/b] Lolth [b]Region:[/b] Underdark [b]Height:[/b] 4'10" [b]Weight:[/b] 94lbs [b]Hair:[/b] Long, white, generally bound tightly [b]Eyes:[/b] Red [b]Skin:[/b] Ebony [b]Age:[/b] 172 [b]Size:[/b] M [b]Str:[/b] 11 (+0) [3 points] [b]Dex:[/b] 11 (+0) [1 point, +2 racial] [b]Con:[/b] 13 (+1) [5 points, -2 racial, +2 Manual] [b]Int:[/b] 16 (+3) [5 points, +2 racial, +1 level (4th)] [b]Wis:[/b] 26 (+8) [13 points, +6 periapt, +3 levels (8th, 12th, 16th)] [b]Cha:[/b] 16 (+3) [1 point, +2 racial, +1 Tome] [b]Racial Abilities:[/b] (Underdark p. 11) +2 Dex, -2 Con, +2 Int, +2 Cha, immune to [i]sleep[/i], darkvision 120', automatic search for hidden doors within 5', Weapon proficiencies (rapier, short sword, hand crossbow), +2 bonus vs. enchantments, +2 bonus Will vs. spells, +2 bonus to Listen, Search and Spot checks, Spell-like abilities ([I]dancing lights[/i], [i]darkness[/i], and [i]faerie fire[/i] 1/day, DC: 20), spell resistance 29, light blindness 1 round, -1 attacks, saves, skills in light. [b]Class Abilities:[/b] Rebuke undead (6/day), weapon proficiency (all simple), armor proficiency (all), shield proficiency (all except tower), aura (Lolth's). [b]Hit Dice:[/b] 18d8 [b]HP:[/b] 110 [b]AC:[/b] 30, 32 in [i]faerzress[/i], 12 Touch, 30 Flat (+18 armor [from shirt & shield], +2 natural armor [from rod], +2 in [i]faerzress[/i] [from shirt]) [b]Init:[/b] +4 (+4 feat) [b]Speed:[/b] 30' [b]Saves:[/b] Fortitude +17 [+11 base, +1 Con, +5 from cloak] Reflex +11 [+6 base, +0 Dex, +5 from cloak] Will +26 [+11 base, +8 Wis, +5 from cloak, +2 from feat], +28 vs. spells [+2 racial] [b]BAB:[/b] +13/+8/+3 [b]Grapple:[/b] +15 [b]Melee Atk:[/b] +21/+17/+12/+21 (1d8+7/17-20/x2/S, +5 keen speed drowcraft mithral longsword) [b]Ranged Atk:[/b] +16/+11/+6 [b]Skills:[/b] Diplomacy +18 [15 ranks, +3 Cha] Knowledge (arcana) +24 [21 ranks, +3 Int] Knowledge (religion) +24 [21 ranks, +3 Int] Knowledge (the planes) +24 [21 ranks, +3 Int] Spellcraft +26 [21 ranks, +3 Int, +2 synergy from Knowledge (arcana)] Listen +10 [+2 racial, +8 Wis] Search +5 [+2 racial, +3 Int] Spot +10 [+2 racial, +8 Wis] [b]Feats:[/b] Blind Fighting (Darkness domain) Lightning Reflexes (Drow domain) Alertness, Combat Casting, Improved Initiative, Iron Will (+2 Will save) Elfhunter: Drow (+1 melee damage roll/ranged attack roll to 30' and improved crit v. drow; Underdark p. 25), Highborn Drow (detect good, detect magic, levitate all 1/day at CL = level; Underdark p. 25), Leadership [b]Languages:[/b] Undercommon, Elven, Drow Sign Language, Abyssal [b]Spells Prepared[/b] (Darkness & Drow domains) Save DC 18 + spell level 0th - [i]detect magic[/i] x3, [i]guidance[/i], [i]read magic[/i], [i]resistance[/i] 1st - [I]cloak of dark power[/i] (FRCS) (D), [i]bane, bless, command, divine favor, entropic shield, obscuring mist, protection from evil, shield of faith[/I] 2nd - [I]Clairaudience/Clairvoyance[/i] (D), [i]aid, darkness, hold person[/i] x2, [i]inflict moderate wounds, resist energy, lesser restoration, spiritual weapon[/I] 3rd - [I]suggestion[/i] (D), [i]bestow curse, blindness/deafness, contagion, deeper darkness, dispel magic, invisibility purge, prayer[/I] 4th - [I]discern lies[/i] (D), [i]cure critical wounds, dismissal, divine power, giant vermin, greater magic weapon, restoration, spell immunity[/I] 5th - [I]darkbolt[/i] (FRCS) (D), [i]break enchantment, greater command, dispel evil, slay living[/i] x2, [i]true seeing[/I] 6th - [I]greater dispel[/i] (D) x2, [i]banishment, forbiddance, harm, mass cure moderate wounds[/I] x2 7th - [i]word of chaos[/i] (D), [i]destruction[/i] x2, [i]repulsion, greater scrying[/I] 8th - [i]greater planar ally[/i] (D), [i]mass cure critical wounds, dimensional lock, greater spell immunity[/i] x2 9th - [i]power word kill[/i] (D), [i]implosion, miracle, summon monster ix[/I] [b]Equipment:[/b] [b]+5 Mithral Longsword[/b] (right Glove of Storing) -Keen (double crit to 17-20) -Speed (+1 attack at BAB+mods) -Drowcraft (+2 attack/damage in [i]faerzress[/i]) (Underdark p. 68) [b]+5 Mithral Shirt[/b] -Fortification 25% (crit/sneak damage negated) -Glamered (appears as clothing) -Invulnerability (DR 5/magic) -Drowcraft (+2 AC in [i]faerzress[/i]) (Underdark p. 70) [b]+5 Mithral Heavy Shield[/b] -Animated (hovers 2' in front on command) -Arrow Deflection (as Deflect Arrows feat) -Blinding (2/day on command) [b]Ring of antivenom, frugal[/b] (1/day command word to neutralize poison) (Underdark p. 71) [b]Ring of [i]detect thoughts[/i][/b] (on command, as the spell) (Underdark p. 71) [b]Rod of webspinning[/b] (+2 AC, +2 save v. poison, +2 Hide, 3/day command word to cast web, freedom of movement in all webs) (Underdark p. 72) (left Glove of Storing) [b]Driftdisc[/b] (1/day as animate object) (Underdark p. 74) [b]Web choker[/b] (9 spheres of [i]web[/i]) (Underdark p. 75) [b]Periapt of Wisdom[/b] (+6 Wis) [b]Cloak of Resistance +5[/b] [b]Glove of Storing[/b] (right hand) (+5 mithral longsword) [b]Glove of Storing[/b] (left hand) (Rod of webspinning) [b]Tome of Leadership and Influence +1[/b] (read) [b]Spell component pouch[/b] (worn) [b]Cleric's vestments[/b] (worn) [b]Signet ring[/b] (worn) [b]Unholy symbol of Lolth, silver[/b] (worn) [b]Heward's Handy Haversack[/b] [b]Bedroll[/b] [b]Blanket, winter[/b] [b]Chalk, 1 piece[/b] [b]Rations, trail[/b] [b]Rope, silk (50')[/b] [b]Sealing wax[/b] [b]Soap[/b] [b]Tent[/b] [b]Waterskin[/b] [b]Whetstone[/b] [b]Noble's outfit[/b] [b]Explorer's outfit[/b] [b]Leadership Score[/b]: 21 = 18 + 3 Cha [b]Hirelings:[/b] (total daily: 3 sp) 3 Animal Tenders/Grooms (slaves) 1 Clerk (slave or lesser household member) 3 Cooks (3 sp/day) Laborers (slaves) 3 Maids (slaves) 3 Porters (slaves) 1 Scribe (slave or lesser household member) Soldiers (slaves) 1 Teamster (slave) 3 Valets/Lackeys (slaves) [b]Money:[/b] 42,756 gp [b]Appearance:[/b] Narcelia is coldly beautiful, as most drow are. She generally keeps her long white hair bound tightly, giving her a severe look. She rarely smiles. Her clothing is always impeccable and befitting a Matron of an up-and-coming House. Generally she wears her glamered armor and cloak of resistance, a glorious affair. Her skin is ebony, and her eyes are red. She is short in stature, but this hardly matters. She often rides her driftdisc when she is in Menzoberranzan, with her longsword by her side. [b]Personality:[/b] Narcelia is a drow through and through, cruel, fickle, and manipulative. However, she can be softer than her fellows and often is merciful to lesser beings (other races and male drow), giving her a conflicting image. She feels there is no point to torturing others unless there is some gain beyond the immediate pleasure of the dominance. While she would never contradict another priestess in this matter, her actions follow her thoughts. She is also rather curious for a drow, though this has been somewhat muted since her ascendance to Matronhood. Objects and knowledge from the Surface generally find their way to her, as that is her main weakness. Though she has had little time to travel, she would love to return to the Surface to see firsthand the things she has heard in tales. [b]Background:[/b] Prior to the Silence, Narcelia lived a normal life for an eldest daughter of a minor House in Menzoberranzan. She became a priestess of Lolth and trained in that as well as beginning to learn from her mother the ins and outs of ruling a House. When the Silence first began, she took it as a sign of disfavor from Lolth. Instead of taking it out on others or herself, Narcelia decided it meant she was to devote herself to studies of religion and the arcane. When the Silence continued and it was obvious that all worshippers were affected, the riots and rebellions had begun across the drow holdings. She, along with her family, fled the city and began a set of adventures across the Underdark (detailed in Endur's campaigns). When she was captured by Illithids, her worldview was shaken from the experience. No one but her captors/saviors knows what happened during those days. Fortunately, she recovered enough to take over the House when the previous Matron, Ki'Willis, was killed. Narcelia has spent the time since gathering the strength of the House and pulling power to herself. The time right after the Silence ended was chaotic and many a House fell in the shuffling of power. Narcelia ensured that House Millithor was not one of those, and that the House's enemies were the ones who fell, as much as possible. [b]Enemies:[/b] Endur & Django, illithid inquisitor Klaxeon (and all the others who held her captive, though she doesn't know who they are), other Houses in Menzoberranzan (if you want me to detail one/some, I can, but I'd be making it up out of whole cloth) [b]Narcelia's cohort:[/b] [b]Thorak Stonecrusher Male Baphitaur Barbarian 12[/b] (medium native outsider, ECL 17) [b]Alignment:[/b] Chaotic Neutral [b]Patron Deity:[/b] Baphomet [b]Region:[/b] Here, there, everywhere. [b]Height:[/b] 7'5'' [b]Weight:[/b] 459lbs [b]Hair:[/b] Gray-brown [b]Eyes:[/b] Dark brown [b]Age:[/b] 21 [b]Str:[/b] 24 (+7) [rage 30 (+10)] [b]Dex:[/b] 18 (+4) [b]Con:[/b] 19 (+4) [rage 25 (+7)] [b]Int:[/b] 11 (+0) [b]Wis:[/b] 10 (+0) [b]Cha:[/b] 8 (-1) [b]Class and Racial Abilities:[/b] Three levels of outsider. [I]Darkness[/I] 1/day as a 12th level caster. Powerful Charge – When charging, the baphitaur can bring its horns to bear, allowing it to make a gore attack that deals 2d6+3 damage. +3 natural armor. Can rage 1/day as 1st level barbarian. Natural Cunning – Immune to [I]maze[/I] spells, cannot be lost, and can track its enemies. Is never flat-footed. +2 racial bonus on Listen, Search, and Spot checks. Darkvision 60 ft. Resistance to cold 5, electricity 5, and fire 5. Scent. Rage 6/day (greater rage, lasts 15 rounds), fast movement, illiteracy, uncanny dodge and improved uncanny dodge, Trap sense +4, damage reduction 3/- [b]Hit Dice:[/b] (2d8) 3d8 + 12d12 + 68 [b]HP:[/b] 208 [b]Rage HP:[/b] 259 [b]AC:[/b] 27 (+4 Dex, +3 natural, +10 armor, and 20% miss chance, 25 in rage) [b]Init:[/b] +4 (+4 Dex) [b]Speed:[/b] 50' [b]Saves:[/b] Fortitude +20 [+11 base, +4 Con, +5 from cloak] Reflex +16 [+7 base, +4 Dex, +5 from cloak] Will +12 [+7 base, +0 Wis, +5 from cloak] [In Rage, Fort is +23, Will is +15] [b]BAB/(Grapple):[/b] +15/+10/+5/(+22 or +25 raged) [b]Melee Atk:[/b]Greataxe +28 (1d12+15 +1 Con/19-20/x3) or gore +22 melee (1d6+10) [b]Full Atk:[/b] Greataxe +28/+23/+18 (1d12+15 +1 Con/19-20/x3) and gore +23 melee (1d6+7) [b]Rage:[/b] +36/+31/+26 (1d12+20 +1 Con/19-20/x3) and gore +26 (1d6+7) [b]Ranged Atk:[/b] light crossbow +19 (1d8/19-20/x2, 80 ft. range, P) [b]Skills:[/b] Climb +12 [12 ranks, +2 Str, -2 armor check penalty] Intimidate +20 [21 ranks, -1 Cha] Jump +17 [12 ranks, +2 Str, -2 armor check penalty, +5 boots] Listen +23 [21 ranks, +0 Wis, +2 racial] Move Silently +5 [6 ranks, +1 Dex, -2 armor check penalty] Search +8 [6 ranks, +0 Wis, +2 racial] Spot +8 [6 ranks, +0 Wis, +2 racial] Survival +16 [16 ranks, +0 Wis, +18 when following tracks] [b]Feats:[/b] Cleave (bonus) Power Attack (bonus) Extra Rage (1st) Extended Rage (3rd) Greater Resiliency (6th) Weapon Focus (greataxe) (9th) Improved Critical (greataxe) (12th) [b]Languages:[/b] Undercommon [b]Equipment:[/b] [b]Shadow Stalker (as [I]+5 death ward breastplate of nimbleness[/I])[/b] - 64,350gp [b]Crusher (as [I]+5 wounding adamantine greataxe[/I])[/b] - 101,320gp [b]Belt of giant’s strength +6[/b] (36,000gp) [b]Gauntlets of dexterity +6[/b] (36,000gp) [b]Amulet of health +6[/b] (36,000gp) [b]Boots of speed and striding and springing[/b] (17,500gp) [b]Cloak of resistance +5[/b] (25,000gp) [b]Belt of displacement, minor[/b] (24,000gp) Belt pouch containing 180gp [b]Bag of holding 1[/b] Light crossbow Bedroll Knucklebones Thorak’s mother was a tiefling captive of a powerful wizard. A man obsessed with making the perfect guardian, he mixed the tieflings blood with that of a minotaur, and ended up creating one of the rare true baphitaurs. Smarter than the average minotaur, with some of the magical abilities of both the bloodlines, and still possessing the minotaur’s rugged strength, Thorak was raised to be a bodyguard to the powerful. It was hardly a unique story in the Underdark, nor was the tragedy that followed, as the wizard’s enemies raised his stronghold and seized what he had. Clever enough to escape, Thorak lived on the fringes for a time, occasionally allying himself to the powerful or any other that could hold his attention and loyalty. Sometimes he even would join a fairly weak, if clever enemy, just because their enemies would bring Thorak lots of heads to crack. Narcelia was one such, somewhat weak in body, but strong in magic, and with a large passel of worthy enemies that needed killing. She’s not too overly cruel to him, and Thorak’s tendency to say little has rather endeared him to the matron. Thorak slightly resembles a minotaur, with the bull-like head, horns, and hooves, but he is not quite as large as a normal minotaur. However, he is quite well muscled, and enjoys a good fight. Thorak lives to break heads, often using his [I]darkness[/I] abilities to befuddle enemies, then charging through to catch them on his horns. If he’s not crushing something he generally bored, but will generally keep himself occupied by sharpening his axe or playing knucklebones. [/QUOTE]
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