Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
House rule #1: "You can attempt to go anywhere."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 3575516" data-attributes="member: 35909"><p>No level loss from raise dead.</p><p></p><p>It's been my experience that:</p><p>a) characters who end up dying in fights either died due to bad luck or for being heroic and standing their ground for the protection of the rest of the party (or some other such example, too broad for me to define easily). One sample: trapped in the entombment chambers of the demon lietenant of Orcus, after stupidly setting him free w/o realizing who he was. The ever-cowardly psion had his heart literally torn from his body, and given the option of turning on us or death. He shocked us all by giving the bastard one last energy missile salvo. The thought of punishing players for stuff like that disgusts me to no end.</p><p></p><p>b) This goes hand-in-hand, but players tend to be a bit more selfless when they know they won't be penalized so badly for dying. My sorcerer in the current game sacrificed himself so that multiple party members who had been hit hard by Blasphemy wouldn't die (he was the only one out of the radius). While I'd like to say I'd do that any time, the fact is, knowing that death wasn't quite so devastating played a huge role in my deciding not to run away and protect numero uno.</p><p></p><p>I've heard the arguments about not taking death seriously, and I don't care. The cost is still prohibitive enough for it to be a common occurance, and in all games I've been in w/out the level penalty, the players all still seemed to fear death and avoid risking it as much as possible.</p><p></p><p>But, that's just my Rule #1a. Rule #1b is that Swashbucklers are proficient with bucklers.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 3575516, member: 35909"] No level loss from raise dead. It's been my experience that: a) characters who end up dying in fights either died due to bad luck or for being heroic and standing their ground for the protection of the rest of the party (or some other such example, too broad for me to define easily). One sample: trapped in the entombment chambers of the demon lietenant of Orcus, after stupidly setting him free w/o realizing who he was. The ever-cowardly psion had his heart literally torn from his body, and given the option of turning on us or death. He shocked us all by giving the bastard one last energy missile salvo. The thought of punishing players for stuff like that disgusts me to no end. b) This goes hand-in-hand, but players tend to be a bit more selfless when they know they won't be penalized so badly for dying. My sorcerer in the current game sacrificed himself so that multiple party members who had been hit hard by Blasphemy wouldn't die (he was the only one out of the radius). While I'd like to say I'd do that any time, the fact is, knowing that death wasn't quite so devastating played a huge role in my deciding not to run away and protect numero uno. I've heard the arguments about not taking death seriously, and I don't care. The cost is still prohibitive enough for it to be a common occurance, and in all games I've been in w/out the level penalty, the players all still seemed to fear death and avoid risking it as much as possible. But, that's just my Rule #1a. Rule #1b is that Swashbucklers are proficient with bucklers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
House rule #1: "You can attempt to go anywhere."
Top