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Community
General Tabletop Discussion
*Pathfinder & Starfinder
House Rule #2: Calling the DM out.
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<blockquote data-quote="Flynn" data-source="post: 3580549" data-attributes="member: 1836"><p>In my opinion, if I haven't earned the players' trust, I shouldn't be the DM for them. Hence the phrasing on my personal #1 rule, "Whatever you can do, I can do also..." This lets the PCs determine the level of threat I can impart via efficient rule combinations. I roll almost all of my dice in the open (all except for opposed skill checks, since I use an action point system and the players need to make a decision on spending APs before they know what the results are). That's part of my good faith effort to help establish trust, and to demonstrate that I won't fudge die rolls, which adds an element of risk to the game since the players know I'm not going to fudge the dice IN their favor, either. If I'm doing that and they are still calling me out, then I shouldn't be running for them, and I don't want to be running for them. This kind of rule appears to bread mistrust and personal confrontation, which in turn pulls everyone out of the game, and thus it wouldn't work for me or my gaming group.</p><p></p><p>As a player, if a DM made that statement to me, I'd have to think that there's probably a not-so-good reason why such a rule was in place. The underlying assumption would be that at some point in the past, the DM had problems either in running games impartially or with choosing the wrong players, and had to prove himself to his players. I'd have to think twice before gaming with someone like that, just because I would have no way of knowing if the problem still existed or not, and if it did, I wouldn't really want to be in either situation. (As a parent, my time is too important to me to invest it in games that give me heartache and grief.) In other words, as a player, this rule would send up a red flag for me, and I'd have to think twice before joining such a group.</p><p></p><p>Now, that all being said, that doesn't mean that this rule might not work for others. From what's been written above, it seems to work for the OP. It's just not my thing, is all. YMMV.</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3580549, member: 1836"] In my opinion, if I haven't earned the players' trust, I shouldn't be the DM for them. Hence the phrasing on my personal #1 rule, "Whatever you can do, I can do also..." This lets the PCs determine the level of threat I can impart via efficient rule combinations. I roll almost all of my dice in the open (all except for opposed skill checks, since I use an action point system and the players need to make a decision on spending APs before they know what the results are). That's part of my good faith effort to help establish trust, and to demonstrate that I won't fudge die rolls, which adds an element of risk to the game since the players know I'm not going to fudge the dice IN their favor, either. If I'm doing that and they are still calling me out, then I shouldn't be running for them, and I don't want to be running for them. This kind of rule appears to bread mistrust and personal confrontation, which in turn pulls everyone out of the game, and thus it wouldn't work for me or my gaming group. As a player, if a DM made that statement to me, I'd have to think that there's probably a not-so-good reason why such a rule was in place. The underlying assumption would be that at some point in the past, the DM had problems either in running games impartially or with choosing the wrong players, and had to prove himself to his players. I'd have to think twice before gaming with someone like that, just because I would have no way of knowing if the problem still existed or not, and if it did, I wouldn't really want to be in either situation. (As a parent, my time is too important to me to invest it in games that give me heartache and grief.) In other words, as a player, this rule would send up a red flag for me, and I'd have to think twice before joining such a group. Now, that all being said, that doesn't mean that this rule might not work for others. From what's been written above, it seems to work for the OP. It's just not my thing, is all. YMMV. With Regards, Flynn [/QUOTE]
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House Rule #2: Calling the DM out.
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