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Community
General Tabletop Discussion
*Dungeons & Dragons
House Rule: Ammunition
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<blockquote data-quote="DiscerningDM" data-source="post: 6284979" data-attributes="member: 6749287"><p><strong>Depends on what your players are after</strong></p><p></p><p>It really depends on what your players are after. Some player love tracking their ammunition, and reliably do so on their own. Others would prefer ammunition tracking not be part of a game.</p><p></p><p>In general, "old school" design conceits like mapping as a player skill being part of the game, ammunition tracking, and the like really depend on the group. A lot of players understand why keeping maps is realistic, or tracking ammo, but even players who understand don't think it belongs as part of a game for fun.</p><p></p><p>I use a similar house rule because players, generally, are poor at tracking their own ammunition. Not cheating, just forgetting. Players who are goot at ammo tracking end up punished when their character runs out of arrows, while another is firing all day long. House rules like this can bridge a good middle ground.</p></blockquote><p></p>
[QUOTE="DiscerningDM, post: 6284979, member: 6749287"] [b]Depends on what your players are after[/b] It really depends on what your players are after. Some player love tracking their ammunition, and reliably do so on their own. Others would prefer ammunition tracking not be part of a game. In general, "old school" design conceits like mapping as a player skill being part of the game, ammunition tracking, and the like really depend on the group. A lot of players understand why keeping maps is realistic, or tracking ammo, but even players who understand don't think it belongs as part of a game for fun. I use a similar house rule because players, generally, are poor at tracking their own ammunition. Not cheating, just forgetting. Players who are goot at ammo tracking end up punished when their character runs out of arrows, while another is firing all day long. House rules like this can bridge a good middle ground. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
House Rule: Ammunition
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