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Community
General Tabletop Discussion
*Pathfinder & Starfinder
House Rule: Battle Queue instead of rounds
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<blockquote data-quote="Goken100" data-source="post: 2998143" data-attributes="member: 42968"><p>The thing about allowing someone to continue their action after they make an attack of opportunity is the completely unrealistic nature of such a thing in the context of my current rules. All rules must balance gameplay and accuracy of simulation. The current rules mandate that actions are not completed until the end of the action time. One cannot instruct another opponent... "OK, don't move, I was just about to stab you now that I've raised my sword to the precise angle... but I've just gotta take this attack of opportunity. Don't give me that pouty face! Hey, tell ya what, I'll delay a second or two before I thrust. Doesn't that make it all better?"</p><p></p><p>The only way such a thing would be possible would be to change the rules so that its closer to the way Final Fantasy works. One makes a decision and executes the decision instantly, then spends his entire Action Time recuperating... or perhaps performing the next action, which he hasn't decided on yet! Despite the lack of realism, it does free up considerations of delaying or preventing actions once they are in progress. This would be an advantage from a simplicity standpoint, but a disadvantage from a realism and player-options-in-combat standpoint. Any opinions? Which would be better? I think I prefer the realism. I want to be able to save my damsel with quick thinking when I see that villain trying to lop off her head!</p></blockquote><p></p>
[QUOTE="Goken100, post: 2998143, member: 42968"] The thing about allowing someone to continue their action after they make an attack of opportunity is the completely unrealistic nature of such a thing in the context of my current rules. All rules must balance gameplay and accuracy of simulation. The current rules mandate that actions are not completed until the end of the action time. One cannot instruct another opponent... "OK, don't move, I was just about to stab you now that I've raised my sword to the precise angle... but I've just gotta take this attack of opportunity. Don't give me that pouty face! Hey, tell ya what, I'll delay a second or two before I thrust. Doesn't that make it all better?" The only way such a thing would be possible would be to change the rules so that its closer to the way Final Fantasy works. One makes a decision and executes the decision instantly, then spends his entire Action Time recuperating... or perhaps performing the next action, which he hasn't decided on yet! Despite the lack of realism, it does free up considerations of delaying or preventing actions once they are in progress. This would be an advantage from a simplicity standpoint, but a disadvantage from a realism and player-options-in-combat standpoint. Any opinions? Which would be better? I think I prefer the realism. I want to be able to save my damsel with quick thinking when I see that villain trying to lop off her head! [/QUOTE]
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House Rule: Battle Queue instead of rounds
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