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Community
General Tabletop Discussion
*Pathfinder & Starfinder
House Rule: Battle Queue instead of rounds
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<blockquote data-quote="magic_gathering2001" data-source="post: 3000046" data-attributes="member: 32001"><p>Thanks I try</p><p></p><p></p><p>This is true but the action times should still be more like </p><p>1-5 4s</p><p>6-15 3s</p><p>16+ 2s</p><p>with wholes only or</p><p>1-5 3.5</p><p>6-10 3</p><p>11-15 2.5</p><p>16+ 2</p><p></p><p></p><p></p><p>I am only talking about a single attack action, in the current system a single attack action takes up the majority of a six second round but leaves time for a move action (average 3 seconds for 30 ft). This also allows two move actions in six seconds just like in the core rules.</p><p></p><p>Would you mind doing a more detailed example of a combat using movement and such? I think I'm missing something.</p><p></p><p></p><p></p><p>In the core rules, a 1st level fighter can move 30 ft and attack. Under your rules, assuming 2m is the same as 5ft(which it isn't but its close enough for this) it would take a first level fighter 12 seconds, 6 to move and 6 to attack. Not even an 18 level monk can do it under your system. In the time it takes a fighter to charge a wizard can get off 2 magic missiles and possible drop the fighter(not likely but still).</p><p></p><p></p><p></p><p>Level Result advantage</p><p>1 Wizard casts magic missile twice before fighter closes fighter attacks Wizard</p><p> once </p><p>6 Fighter closes, Wizard casts lightning bolt, fighter attacks wizard casts Wizard</p><p> again fighter attacks</p><p>12 Fighter closes, Wizard casts, fighter attacks wizard casts again fighter Wizard</p><p> attacks</p><p>18 Fighter closes, Wizards casts, fighter attacks, wizards casts, faighter </p><p> attacks</p><p>When do fighters get off more attacks than wizards do spells?</p><p></p><p></p><p></p><p>It could just be in half seconds giving you</p><p>7</p><p>6</p><p>4</p><p>3</p><p>respectively</p><p></p><p></p><p></p><p>Just eyeballing it 10-max level spell that can be cast+ level of the spell being cast might work (it would also help with the fighters versus wizards scenario making it more like it is in the Core at low levels)</p></blockquote><p></p>
[QUOTE="magic_gathering2001, post: 3000046, member: 32001"] Thanks I try This is true but the action times should still be more like 1-5 4s 6-15 3s 16+ 2s with wholes only or 1-5 3.5 6-10 3 11-15 2.5 16+ 2 I am only talking about a single attack action, in the current system a single attack action takes up the majority of a six second round but leaves time for a move action (average 3 seconds for 30 ft). This also allows two move actions in six seconds just like in the core rules. Would you mind doing a more detailed example of a combat using movement and such? I think I'm missing something. In the core rules, a 1st level fighter can move 30 ft and attack. Under your rules, assuming 2m is the same as 5ft(which it isn't but its close enough for this) it would take a first level fighter 12 seconds, 6 to move and 6 to attack. Not even an 18 level monk can do it under your system. In the time it takes a fighter to charge a wizard can get off 2 magic missiles and possible drop the fighter(not likely but still). Level Result advantage 1 Wizard casts magic missile twice before fighter closes fighter attacks Wizard once 6 Fighter closes, Wizard casts lightning bolt, fighter attacks wizard casts Wizard again fighter attacks 12 Fighter closes, Wizard casts, fighter attacks wizard casts again fighter Wizard attacks 18 Fighter closes, Wizards casts, fighter attacks, wizards casts, faighter attacks When do fighters get off more attacks than wizards do spells? It could just be in half seconds giving you 7 6 4 3 respectively Just eyeballing it 10-max level spell that can be cast+ level of the spell being cast might work (it would also help with the fighters versus wizards scenario making it more like it is in the Core at low levels) [/QUOTE]
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House Rule: Battle Queue instead of rounds
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