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Community
General Tabletop Discussion
*Pathfinder & Starfinder
House Rule: Battle Queue instead of rounds
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<blockquote data-quote="Abe.ebA" data-source="post: 3000306" data-attributes="member: 32545"><p>I played a system like this back in 2e. I don't remember where I found it... possibly on the internet or in an issue of Dragon or something. I don't really remember the details, but I remember my group's conclusions.</p><p></p><p>1) The only thing that really changed was that people who had high weapon speeds got totally hosed. Normally having a mancatcher (weapon speed 10, I think it was) or similar just meant that you went at the end of the round. With this system (it used weapon speeds to determine how long it took you to attack), people with fast weapons got multiple attacks in to each one of a slow weapon speed attacker.</p><p></p><p>2) It was annoying to keep track of. Lots of adding and writing down going on.</p><p></p><p>3) It meant a lot more waiting for people to make up their minds than normal. With the current initiative system, you have from the time of your previous action until the time of your next action to figure out what you want to do. With a system like this you have to figure out your next action before your current action goes off or else do it after your action and before the DM moves on to the next time segment. Since your action might kill an enemy or your spell might fail or whatever this almost always means stopping while the person decideds their next action before you move on.</p><p></p><p>4) With several NPCs acting during a combat it gets <em>very</em> complicated and annoying. I dunno about you lot, but my NPCs all go off the same initiative roll. If they have different Init mods then I'll do them on different segments, but they stay the same every round. With this method you could easily end up with every enemy going on their own time segments and having to keep up with each. One or two enemies okay, but what about a fight with a dozen goblins?</p><p></p><p>Not saying it's an all-out bad idea. I really like the concept, it just didn't work well for my group and I thought I might point out some concerns. I bet if you used a computer to track this stuff it'd be a lot easier.</p></blockquote><p></p>
[QUOTE="Abe.ebA, post: 3000306, member: 32545"] I played a system like this back in 2e. I don't remember where I found it... possibly on the internet or in an issue of Dragon or something. I don't really remember the details, but I remember my group's conclusions. 1) The only thing that really changed was that people who had high weapon speeds got totally hosed. Normally having a mancatcher (weapon speed 10, I think it was) or similar just meant that you went at the end of the round. With this system (it used weapon speeds to determine how long it took you to attack), people with fast weapons got multiple attacks in to each one of a slow weapon speed attacker. 2) It was annoying to keep track of. Lots of adding and writing down going on. 3) It meant a lot more waiting for people to make up their minds than normal. With the current initiative system, you have from the time of your previous action until the time of your next action to figure out what you want to do. With a system like this you have to figure out your next action before your current action goes off or else do it after your action and before the DM moves on to the next time segment. Since your action might kill an enemy or your spell might fail or whatever this almost always means stopping while the person decideds their next action before you move on. 4) With several NPCs acting during a combat it gets [i]very[/i] complicated and annoying. I dunno about you lot, but my NPCs all go off the same initiative roll. If they have different Init mods then I'll do them on different segments, but they stay the same every round. With this method you could easily end up with every enemy going on their own time segments and having to keep up with each. One or two enemies okay, but what about a fight with a dozen goblins? Not saying it's an all-out bad idea. I really like the concept, it just didn't work well for my group and I thought I might point out some concerns. I bet if you used a computer to track this stuff it'd be a lot easier. [/QUOTE]
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House Rule: Battle Queue instead of rounds
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