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House Rule: Battle Queue instead of rounds
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<blockquote data-quote="Goken100" data-source="post: 3006506" data-attributes="member: 42968"><p>Oky dok. </p><p>The following is a comparison of 3 systems (core, mine, and MtG's), three actions (just attacking, moving 30 ft then attacking, and moving 10 feet then attacking), and four base attack bonuses (+1, +6, +11, and +16). Each number is the number of attacks possible in one minute under each system when just performing the one action (these could have been kept per second or per 6-seconds, but its easier to use large whole numbers). The right two columns show the absolute value of the difference from the core rules of both my proposed rules and MtG's proposal. As we're trying to measure how closely we're sticking to the original game balance, lower numbers are better.</p><p></p><p>BAB.....Action......Old.....Goken...MtG.............Goken.Diff...MtG.Diff</p><p>1.......Attack...........10......10...17.14...............0...........7.14</p><p>1.......30ft.Comb......10.......5....6.32...............5............3.68</p><p>1.......10ft.Comb......10.....7.5...10.91.............2.5..........0.91</p><p></p><p>6.......Attack...........15......12......20................3...........5</p><p>6.......30ft.Comb......10....5.45....6.67............4.55..........3.33</p><p>6.......10ft.Comb......10....8.57......12............1.43...........2</p><p></p><p>11......Attack.........17.5......15......30.............2.5..........12.5</p><p>11......30ft.Comb......10.......6.....7.5...............4............2.5</p><p>11......10ft.Comb......10......10......15...............0............5</p><p></p><p>16......Attack........18.75......20......40............1.25.........21.25</p><p>16......30ft.Comb......10....6.67.......8............3.33...........2</p><p>16......10ft.Comb......10......12...17.14...............2...........7.14</p><p>.................................................Sum........29.56........72.46</p><p></p><p>See what I mean? </p><p>A few interesting things to note:</p><p>The normal sum of differences of my proposal shows a weakening (by the arbitrary measure of magniture of 23) and MtG's proposal shows a strengthening (by the arbitrary magniture of -49). I would say it is preferable to show a mild weakening because: (1) The estimate of how many full-bonus equivalent attacks under the core rules is generous indeed and (2) this does not take into consideration how much more versatile a character with a high BAB is now that all actions quicken, not just attacks.</p><p></p><p>Also of note, I ran the test under the rule that MtG seemed to be proposing (intentionally or not, I'm not sure) that attacks should be possible after a double-time move (jog). The two sums of absolute differenes were:</p><p>Goken: 22.4</p><p>Mtg: 84.3</p><p>So while MtG's suggestion falls even further behind, my own rules seem to veer closer to the core balance if all characters are able to move about at double speed at all times. I'm reluctant to allow it, however, because it seems kind of silly. Why call it double-time (jog) if characters do it all the time without any extra effort or penalties?</p><p></p><p>Anyways, I do appreciate someone taking an interest, and helping me think all this stuff out. Thanks much, please keep the suggestions coming. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Goken100, post: 3006506, member: 42968"] Oky dok. The following is a comparison of 3 systems (core, mine, and MtG's), three actions (just attacking, moving 30 ft then attacking, and moving 10 feet then attacking), and four base attack bonuses (+1, +6, +11, and +16). Each number is the number of attacks possible in one minute under each system when just performing the one action (these could have been kept per second or per 6-seconds, but its easier to use large whole numbers). The right two columns show the absolute value of the difference from the core rules of both my proposed rules and MtG's proposal. As we're trying to measure how closely we're sticking to the original game balance, lower numbers are better. BAB.....Action......Old.....Goken...MtG.............Goken.Diff...MtG.Diff 1.......Attack...........10......10...17.14...............0...........7.14 1.......30ft.Comb......10.......5....6.32...............5............3.68 1.......10ft.Comb......10.....7.5...10.91.............2.5..........0.91 6.......Attack...........15......12......20................3...........5 6.......30ft.Comb......10....5.45....6.67............4.55..........3.33 6.......10ft.Comb......10....8.57......12............1.43...........2 11......Attack.........17.5......15......30.............2.5..........12.5 11......30ft.Comb......10.......6.....7.5...............4............2.5 11......10ft.Comb......10......10......15...............0............5 16......Attack........18.75......20......40............1.25.........21.25 16......30ft.Comb......10....6.67.......8............3.33...........2 16......10ft.Comb......10......12...17.14...............2...........7.14 .................................................Sum........29.56........72.46 See what I mean? A few interesting things to note: The normal sum of differences of my proposal shows a weakening (by the arbitrary measure of magniture of 23) and MtG's proposal shows a strengthening (by the arbitrary magniture of -49). I would say it is preferable to show a mild weakening because: (1) The estimate of how many full-bonus equivalent attacks under the core rules is generous indeed and (2) this does not take into consideration how much more versatile a character with a high BAB is now that all actions quicken, not just attacks. Also of note, I ran the test under the rule that MtG seemed to be proposing (intentionally or not, I'm not sure) that attacks should be possible after a double-time move (jog). The two sums of absolute differenes were: Goken: 22.4 Mtg: 84.3 So while MtG's suggestion falls even further behind, my own rules seem to veer closer to the core balance if all characters are able to move about at double speed at all times. I'm reluctant to allow it, however, because it seems kind of silly. Why call it double-time (jog) if characters do it all the time without any extra effort or penalties? Anyways, I do appreciate someone taking an interest, and helping me think all this stuff out. Thanks much, please keep the suggestions coming. :) [/QUOTE]
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