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House Rule: Battle Queue instead of rounds
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<blockquote data-quote="Goken100" data-source="post: 3019694" data-attributes="member: 42968"><p>OK, that makes sense, thanks.</p><p></p><p>Both the action speeds and movement speeds that you're suggesting are double what I thought. I COULD run a comparison between the old system, where it takes 6 seconds to get things done, to this suggestions, where things are done closer to 3 seconds, but there's not any reason to do so. For one, we know they'd be vastly different. And for another, the comparison I already ran is a better measure. When EVERYTHING is doubled in speed, then effectively nothing is doubled. The comparison I already ran is therefore valid, and my proposed system of progression is a closer approximation to the core balance.</p><p></p><p>So that begs the question, why not have half-second ticks and use my system of progression? Well, there are a few problems with measuring everything in half-seconds:</p><p></p><p>1. The WOTC folks came up with the speeds that they did based on previous D&D work, playtesting, and what seemed reasonable to them. I also compared the speeds that were average in D&D to average speeds of people moving, and they match up ok. The speeds of high level monks also match up fairly well with record-breaking runners, so that's nice too. If you double speeds, it no longer matches up with reality and historical role playing precedent.</p><p>2. If the DM wants to estimate how long something will take, it is intuitively easy to figure in minutes and seconds, as these are used in the real world. It would be cumberson to have to multiply any of these estimates by 2 to make ticks.</p><p>3. There is no compelling reason to use half-second ticks. The original motivation of that though by MtG was to make it possible to both move and attack in about 6 seconds. However, I've shown that while that becomes aligned more closely for a first level character in the core rules, all other actions are very different from the original core rules. So it defeats the purpose. And recall, the balance wasn't good even when I didn't double the speeds. It would be much worse if I did.</p><p></p><p>As you say, it could certainly be converted back to seconds. I think that would be a good idea. But as I've shown, the progression that I suggested is only slightly different from your suggestion (if they're both in seconds) and more closely matches the core balance. </p><p></p><p>However, they are similar enough that you probably won't notice much difference in game play whichever way you go. So I'm just happy that there's someone who is willing to think about things like this. If only WOTC could do something like this for 4.0, eh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Goken100, post: 3019694, member: 42968"] OK, that makes sense, thanks. Both the action speeds and movement speeds that you're suggesting are double what I thought. I COULD run a comparison between the old system, where it takes 6 seconds to get things done, to this suggestions, where things are done closer to 3 seconds, but there's not any reason to do so. For one, we know they'd be vastly different. And for another, the comparison I already ran is a better measure. When EVERYTHING is doubled in speed, then effectively nothing is doubled. The comparison I already ran is therefore valid, and my proposed system of progression is a closer approximation to the core balance. So that begs the question, why not have half-second ticks and use my system of progression? Well, there are a few problems with measuring everything in half-seconds: 1. The WOTC folks came up with the speeds that they did based on previous D&D work, playtesting, and what seemed reasonable to them. I also compared the speeds that were average in D&D to average speeds of people moving, and they match up ok. The speeds of high level monks also match up fairly well with record-breaking runners, so that's nice too. If you double speeds, it no longer matches up with reality and historical role playing precedent. 2. If the DM wants to estimate how long something will take, it is intuitively easy to figure in minutes and seconds, as these are used in the real world. It would be cumberson to have to multiply any of these estimates by 2 to make ticks. 3. There is no compelling reason to use half-second ticks. The original motivation of that though by MtG was to make it possible to both move and attack in about 6 seconds. However, I've shown that while that becomes aligned more closely for a first level character in the core rules, all other actions are very different from the original core rules. So it defeats the purpose. And recall, the balance wasn't good even when I didn't double the speeds. It would be much worse if I did. As you say, it could certainly be converted back to seconds. I think that would be a good idea. But as I've shown, the progression that I suggested is only slightly different from your suggestion (if they're both in seconds) and more closely matches the core balance. However, they are similar enough that you probably won't notice much difference in game play whichever way you go. So I'm just happy that there's someone who is willing to think about things like this. If only WOTC could do something like this for 4.0, eh? :) [/QUOTE]
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House Rule: Battle Queue instead of rounds
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