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General Tabletop Discussion
*Dungeons & Dragons
House Rule: Card Initiative
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<blockquote data-quote="jmartkdr2" data-source="post: 8064139" data-attributes="member: 7017304"><p>An issue to address: when do effects that end "at the start of your next turn" (etc) end? </p><p></p><p>1. As written: these now have variable duration form 0-1 turns rather than exactly 1 as written. You may be okay with this.</p><p>2. You somehow track when the same initiative count comes up (which would involve re-adding the idea of initiative counts) - seems super fiddly but is more fair. </p><p>3. Effects get their own initiative card. This means even more cards, but You'll want a bunch anyways. </p><p></p><p>Also, I personally would probably like it a bit better if you could pick which of your initiative cards you want to use - there are times when going later is better, and faster-reacting characters getting to take advantage of that makes sense to me.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8064139, member: 7017304"] An issue to address: when do effects that end "at the start of your next turn" (etc) end? 1. As written: these now have variable duration form 0-1 turns rather than exactly 1 as written. You may be okay with this. 2. You somehow track when the same initiative count comes up (which would involve re-adding the idea of initiative counts) - seems super fiddly but is more fair. 3. Effects get their own initiative card. This means even more cards, but You'll want a bunch anyways. Also, I personally would probably like it a bit better if you could pick which of your initiative cards you want to use - there are times when going later is better, and faster-reacting characters getting to take advantage of that makes sense to me. [/QUOTE]
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House Rule: Card Initiative
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