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General Tabletop Discussion
*Dungeons & Dragons
House Rule: Card Initiative
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<blockquote data-quote="Nebulous" data-source="post: 8064192" data-attributes="member: 31465"><p>We used a card based system for several years when we had face to face game. That group really liked it, and I especially liked it as I hated the old boring initiative system. The set up to build the cards took a long time. I had a photoshop template, then import the images and type text and then print the sheets and finally laminate them. I had a big stack of about 200 monsters and PCs. For players I would print their actual picture and name and class. I also had generic PCs with either a generic pic or just a color. For example, I might have a stack of red, green, yellow, blue PCs. </p><p></p><p>The way it worked is that everyone had 1 initiative card. If you had good Dex you got another. If you had a REALLY good Dex you had a third. If you had some Feat or spell to improve Init you got a fourth. At the start of combat a player would mix up all the cards, monsters too, and I would pick of the top. We get to the end of the round and shuffle and pick again, same thing all the way to the end of the round. The more cards you have in the deck the higher the chance of you going first, so this replicated having a higher initiative score. I loved it as it became a mini-game in itself and combats were tense. Yes, sometimes players ended a round and went again first the next round. I have seen lightning bolt cast twice in a row and annihilate the baddies. But monsters do it too, it's the luck of the draw, and the system was very fast and clean.</p><p></p><p>Players would complain sometimes about "until end of your next turn" and then that happens real fast and they feel gypped. But that didn't happen often. </p><p></p><p><img src="https://i.imgur.com/tYXqwmY.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p><img src="https://i.imgur.com/lKOmtho.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p><img src="https://i.imgur.com/Ac2YKnG.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Nebulous, post: 8064192, member: 31465"] We used a card based system for several years when we had face to face game. That group really liked it, and I especially liked it as I hated the old boring initiative system. The set up to build the cards took a long time. I had a photoshop template, then import the images and type text and then print the sheets and finally laminate them. I had a big stack of about 200 monsters and PCs. For players I would print their actual picture and name and class. I also had generic PCs with either a generic pic or just a color. For example, I might have a stack of red, green, yellow, blue PCs. The way it worked is that everyone had 1 initiative card. If you had good Dex you got another. If you had a REALLY good Dex you had a third. If you had some Feat or spell to improve Init you got a fourth. At the start of combat a player would mix up all the cards, monsters too, and I would pick of the top. We get to the end of the round and shuffle and pick again, same thing all the way to the end of the round. The more cards you have in the deck the higher the chance of you going first, so this replicated having a higher initiative score. I loved it as it became a mini-game in itself and combats were tense. Yes, sometimes players ended a round and went again first the next round. I have seen lightning bolt cast twice in a row and annihilate the baddies. But monsters do it too, it's the luck of the draw, and the system was very fast and clean. Players would complain sometimes about "until end of your next turn" and then that happens real fast and they feel gypped. But that didn't happen often. [img]https://i.imgur.com/tYXqwmY.jpg[/img] [img]https://i.imgur.com/lKOmtho.jpg[/img] [img]https://i.imgur.com/Ac2YKnG.jpg[/img] [/QUOTE]
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