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House Rule - Changing Dazed and Stunned
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<blockquote data-quote="Appleseeth" data-source="post: 5051174" data-attributes="member: 72496"><p>I personally have no problem with stun. It generally gets handed out fairly and equally from both sides of the table. It seems pretty often at my table where the PCs will dump some effect on one of my chumps (I'm the DM) where they effectively cannot do anything. So the turn goes by quicker, but the combats on average do not take any longer or shorter because stun and stun-like effects exist.</p><p></p><p>Daze is the king jerk effect though. It is more common and I think it makes combat take longer, especially when certain players are dazed. They will just take way too long trying to maximize their one action. And no immediate or opportunity actions especially hurt elites and solos who often have a lot of those that are powerful, though that speaks more to action denial in general hurting them more.</p><p></p><p>Anyway, to the topic at hand. The more fiddly bits you add to a common status effect, the longer it will take to resolve. My players are constantly forgetting what restrained does, and I use that a lot. You mess with dazed or stunned (which in a way is a simpler effect) and you may waste game time than what you gain in return.</p><p></p><p>Just thought I'd get that off my chest.</p></blockquote><p></p>
[QUOTE="Appleseeth, post: 5051174, member: 72496"] I personally have no problem with stun. It generally gets handed out fairly and equally from both sides of the table. It seems pretty often at my table where the PCs will dump some effect on one of my chumps (I'm the DM) where they effectively cannot do anything. So the turn goes by quicker, but the combats on average do not take any longer or shorter because stun and stun-like effects exist. Daze is the king jerk effect though. It is more common and I think it makes combat take longer, especially when certain players are dazed. They will just take way too long trying to maximize their one action. And no immediate or opportunity actions especially hurt elites and solos who often have a lot of those that are powerful, though that speaks more to action denial in general hurting them more. Anyway, to the topic at hand. The more fiddly bits you add to a common status effect, the longer it will take to resolve. My players are constantly forgetting what restrained does, and I use that a lot. You mess with dazed or stunned (which in a way is a simpler effect) and you may waste game time than what you gain in return. Just thought I'd get that off my chest. [/QUOTE]
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House Rule - Changing Dazed and Stunned
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