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General Tabletop Discussion
*Dungeons & Dragons
(House Rule Concept) Variable Hit Points
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<blockquote data-quote="TwoSix" data-source="post: 8206418" data-attributes="member: 205"><p>It's interesting, although I'm not sure it has as dramatic an impact as you might want.</p><p></p><p>I like to look at level 12 or so for changes like this, it's a good top level for most games, but there's enough levels for higher stats to be present. So a 12th level fighter, let's say. Bumps Str or Dex up to 20, maybe bumps Con up to 16. (In my experience, most people have 14s in Con, the occasional 12, and some melee types might have 16s.) So a fighter would normally have 10 + 11*6 + 12*3 = 112 HP, in your system, they would have 10 + 5*6 + 6*5 = 70 HP base. Additionally, they would have the ability to spend 12d10+60 (avg 126) in additional HP, in 1d10+5 increments, whenever they take damage (assuming that's a non-action to do, not a reaction). </p><p></p><p>Personally, I think that's too generous to the PCs if you're trying to make them feel nervous. Anything that doesn't clear a 70 HP benchmark isn't that scary, since you can just react to heal it up. And since about half the amount you heal isn't random, you don't have to be too scared you'll low bad and leave yourself vulnerable.</p><p></p><p>I think the idea is workable, but you might need to tweak the numbers some. Maybe a limit on the number of Hit Die you can spend, or make it a reaction to do so.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8206418, member: 205"] It's interesting, although I'm not sure it has as dramatic an impact as you might want. I like to look at level 12 or so for changes like this, it's a good top level for most games, but there's enough levels for higher stats to be present. So a 12th level fighter, let's say. Bumps Str or Dex up to 20, maybe bumps Con up to 16. (In my experience, most people have 14s in Con, the occasional 12, and some melee types might have 16s.) So a fighter would normally have 10 + 11*6 + 12*3 = 112 HP, in your system, they would have 10 + 5*6 + 6*5 = 70 HP base. Additionally, they would have the ability to spend 12d10+60 (avg 126) in additional HP, in 1d10+5 increments, whenever they take damage (assuming that's a non-action to do, not a reaction). Personally, I think that's too generous to the PCs if you're trying to make them feel nervous. Anything that doesn't clear a 70 HP benchmark isn't that scary, since you can just react to heal it up. And since about half the amount you heal isn't random, you don't have to be too scared you'll low bad and leave yourself vulnerable. I think the idea is workable, but you might need to tweak the numbers some. Maybe a limit on the number of Hit Die you can spend, or make it a reaction to do so. [/QUOTE]
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(House Rule Concept) Variable Hit Points
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