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General Tabletop Discussion
*Pathfinder & Starfinder
House Rule: Dialects
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<blockquote data-quote="bardolph" data-source="post: 5026710" data-attributes="member: 2304"><p>I'm thinking of adding a variation to the 4e Language rules to allow for racial dialects. This will allow cultural differences within a particular language, but with a minimal impact on the original core rules.</p><p></p><p>Here's how it would work:</p><ul> <li data-xf-list-type="ul">Each language is divided into an indefinite number of dialects. For example: Hill Dwarves, Mountain Dwarves, and Duergar may all speak Dwarven, but each sub-race would speak a different dialect.</li> <li data-xf-list-type="ul">All skill checks performed with an unknown dialect are at a +2 DC. This can apply to Diplomacy checks, History checks, or anything where language is an important component.</li> <li data-xf-list-type="ul">Learning a new dialect is similar to learning a ritual. 8 hours of study with someone fluent in the dialect is enough to learn the dialect and erase the penalty. Obviously, a character cannot learn a new dialect if they do not know the root language!</li> <li data-xf-list-type="ul">There is no limit to the number of dialects a character can learn.</li> </ul><p></p><p>Dialects can be as narrow or as wide as the DM wishes. "Eladrin" can be an elven dialect, or maybe the Eladrin people of Silverkeep have a dialect all their own. A good rule of thumb is whenever the DM wants to introduce a new culture to the campaign, he assigns this new culture a dialect.</p><p></p><p>Starting PCs would probably know two dialects: one from their hometown (wherever that is), and one for the local campaign setting. New dialects would then be learned as the campaign progresses.</p><p></p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="bardolph, post: 5026710, member: 2304"] I'm thinking of adding a variation to the 4e Language rules to allow for racial dialects. This will allow cultural differences within a particular language, but with a minimal impact on the original core rules. Here's how it would work: [list=a] [*]Each language is divided into an indefinite number of dialects. For example: Hill Dwarves, Mountain Dwarves, and Duergar may all speak Dwarven, but each sub-race would speak a different dialect. [*]All skill checks performed with an unknown dialect are at a +2 DC. This can apply to Diplomacy checks, History checks, or anything where language is an important component. [*]Learning a new dialect is similar to learning a ritual. 8 hours of study with someone fluent in the dialect is enough to learn the dialect and erase the penalty. Obviously, a character cannot learn a new dialect if they do not know the root language! [*]There is no limit to the number of dialects a character can learn. [/list] Dialects can be as narrow or as wide as the DM wishes. "Eladrin" can be an elven dialect, or maybe the Eladrin people of Silverkeep have a dialect all their own. A good rule of thumb is whenever the DM wants to introduce a new culture to the campaign, he assigns this new culture a dialect. Starting PCs would probably know two dialects: one from their hometown (wherever that is), and one for the local campaign setting. New dialects would then be learned as the campaign progresses. Any thoughts? [/QUOTE]
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House Rule: Dialects
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